#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_CANDIDATE_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_CANDIDATE_H_
#include <optional>
#include <vector>
#include "base/containers/flat_map.h"
#include "base/memory/raw_ptr.h"
#include "build/build_config.h"
#include "components/viz/common/quads/aggregated_render_pass.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "components/viz/common/resources/resource_id.h"
#include "components/viz/common/resources/shared_image_format.h"
#include "components/viz/service/viz_service_export.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "third_party/abseil-cpp/absl/types/variant.h"
#include "third_party/skia/include/private/chromium/GrDeferredDisplayList.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/gfx/hdr_metadata.h"
#include "ui/gfx/overlay_priority_hint.h"
#include "ui/gfx/overlay_transform.h"
#include "ui/gfx/overlay_type.h"
#include "ui/gfx/video_types.h"
namespace gfx {
class Rect;
}
namespace viz {
class AggregatedRenderPassDrawQuad;
class DrawQuad;
class DisplayResourceProvider;
class VIZ_SERVICE_EXPORT OverlayCandidate { … };
OverlayCandidateList;
}
#endif