#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_PROCESSOR_INTERFACE_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_PROCESSOR_INTERFACE_H_
#include <memory>
#include <optional>
#include <vector>
#include "base/containers/flat_map.h"
#include "build/build_config.h"
#include "components/viz/common/quads/aggregated_render_pass.h"
#include "components/viz/common/resources/shared_image_format.h"
#include "components/viz/service/display/aggregated_frame.h"
#include "components/viz/service/display/output_surface.h"
#include "components/viz/service/display/overlay_candidate.h"
#include "components/viz/service/viz_service_export.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/service/gpu_task_scheduler_helper.h"
#include "gpu/ipc/common/surface_handle.h"
#include "ui/gfx/ca_layer_result.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/geometry/rrect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/overlay_priority_hint.h"
#include "ui/gfx/swap_result.h"
#if BUILDFLAG(IS_WIN)
#include "components/viz/service/display/dc_layer_overlay.h"
#endif
#if BUILDFLAG(IS_APPLE)
#include "components/viz/service/display/ca_layer_overlay.h"
#endif
namespace gpu {
class SharedImageInterface;
}
namespace viz {
struct DebugRendererSettings;
class DisplayResourceProvider;
class OutputSurface;
class RendererSettings;
class VIZ_SERVICE_EXPORT OverlayProcessorInterface { … };
}
#endif