#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_PROCESSOR_USING_STRATEGY_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_PROCESSOR_USING_STRATEGY_H_
#include <map>
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
#include "base/hash/hash.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "build/chromeos_buildflags.h"
#include "components/viz/common/quads/aggregated_render_pass.h"
#include "components/viz/common/quads/quad_list.h"
#include "components/viz/service/display/aggregated_frame.h"
#include "components/viz/service/display/output_surface.h"
#include "components/viz/service/display/overlay_candidate.h"
#include "components/viz/service/display/overlay_candidate_temporal_tracker.h"
#include "components/viz/service/display/overlay_combination_cache.h"
#include "components/viz/service/display/overlay_processor_interface.h"
#include "components/viz/service/display/overlay_processor_strategy.h"
#include "components/viz/service/display/overlay_proposed_candidate.h"
#include "components/viz/service/viz_service_export.h"
#include "gpu/ipc/common/surface_handle.h"
#include "third_party/skia/include/core/SkM44.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/overlay_transform.h"
#if BUILDFLAG(IS_CHROMEOS_ASH)
#include "ui/gfx/color_space.h"
#endif
namespace viz {
class DisplayResourceProvider;
class VIZ_SERVICE_EXPORT OverlayProcessorUsingStrategy
: public OverlayProcessorInterface { … };
}
#endif