// Copyright 2014 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_STRATEGY_UNDERLAY_H_ #define COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_STRATEGY_UNDERLAY_H_ #include <vector> #include "base/memory/raw_ptr.h" #include "components/viz/service/display/overlay_processor_strategy.h" #include "components/viz/service/display/overlay_processor_using_strategy.h" #include "components/viz/service/viz_service_export.h" namespace viz { // The underlay strategy looks for a video quad without regard to quads above // it. The video is "underlaid" through a black transparent quad substituted // for the video quad. The overlay content can then be blended in by the // hardware under the the scene. This is only valid for overlay contents that // are fully opaque. class VIZ_SERVICE_EXPORT OverlayStrategyUnderlay : public OverlayProcessorStrategy { … }; } // namespace viz #endif // COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_STRATEGY_UNDERLAY_H_