#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_SKIA_RENDERER_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_SKIA_RENDERER_H_
#include <memory>
#include <tuple>
#include <unordered_set>
#include <utility>
#include <vector>
#include "base/containers/flat_map.h"
#include "base/memory/raw_ptr.h"
#include "build/build_config.h"
#include "components/viz/service/display/direct_renderer.h"
#include "components/viz/service/display/display_resource_provider_skia.h"
#include "components/viz/service/display_embedder/buffer_queue.h"
#include "components/viz/service/viz_service_export.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/vulkan/buildflags.h"
#include "media/gpu/buildflags.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "ui/gfx/color_conversion_sk_filter_cache.h"
#include "ui/gfx/geometry/mask_filter_info.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/latency/latency_info.h"
class SkColorFilter;
namespace viz {
class AggregatedRenderPassDrawQuad;
class DebugBorderDrawQuad;
class DelegatedInkPointRendererBase;
class DelegatedInkHandler;
class PictureDrawQuad;
class SkiaOutputSurface;
class SolidColorDrawQuad;
class TextureDrawQuad;
class TileDrawQuad;
class YUVVideoDrawQuad;
class VIZ_SERVICE_EXPORT SkiaRenderer : public DirectRenderer { … };
}
#endif