#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_SOFTWARE_RENDERER_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_SOFTWARE_RENDERER_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "build/build_config.h"
#include "components/viz/common/quads/aggregated_render_pass.h"
#include "components/viz/service/display/direct_renderer.h"
#include "components/viz/service/display/display_resource_provider_software.h"
#include "components/viz/service/viz_service_export.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/latency/latency_info.h"
namespace viz {
class DebugBorderDrawQuad;
class OutputSurface;
class PictureDrawQuad;
class AggregatedRenderPassDrawQuad;
class SoftwareOutputDevice;
class SolidColorDrawQuad;
class TextureDrawQuad;
class TileDrawQuad;
class VIZ_SERVICE_EXPORT SoftwareRenderer : public DirectRenderer { … };
}
#endif