#include "base/time/time.h"
#include "build/build_config.h"
#include "cc/test/pixel_comparator.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/service/display/aggregated_frame.h"
#include "components/viz/service/display/delegated_ink_point_pixel_test_helper.h"
#include "components/viz/service/display/surface_aggregator.h"
#include "components/viz/service/display/viz_pixel_test.h"
#include "components/viz/service/display_embedder/server_shared_bitmap_manager.h"
#include "components/viz/service/frame_sinks/compositor_frame_sink_support.h"
#include "components/viz/service/frame_sinks/frame_sink_manager_impl.h"
#include "components/viz/service/surfaces/surface.h"
#include "components/viz/service/surfaces/surface_manager.h"
#include "components/viz/test/compositor_frame_helpers.h"
#include "testing/gtest/include/gtest/gtest.h"
#if !BUILDFLAG(IS_ANDROID)
namespace viz {
namespace …
}
#endif