chromium/components/viz/service/display_embedder/compositor_gpu_thread.cc

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/viz/service/display_embedder/compositor_gpu_thread.h"

#include <utility>

#include "base/command_line.h"
#include "base/feature_list.h"
#include "base/memory/ptr_util.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/bind_post_task.h"
#include "build/build_config.h"
#include "components/viz/common/features.h"
#include "components/viz/common/gpu/vulkan_context_provider.h"
#include "components/viz/common/switches.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/ipc/common/gpu_client_ids.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
#include "gpu/vulkan/buildflags.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/init/gl_factory.h"

#if BUILDFLAG(ENABLE_VULKAN)
#include "components/viz/common/gpu/vulkan_in_process_context_provider.h"
#include "gpu/vulkan/vulkan_device_queue.h"
#include "gpu/vulkan/vulkan_implementation.h"
#endif

#if BUILDFLAG(SKIA_USE_DAWN)
#include "gpu/command_buffer/service/dawn_context_provider.h"
#endif

namespace viz {

// static
std::unique_ptr<CompositorGpuThread> CompositorGpuThread::MaybeCreate(
    const CreateParams& params) {}

CompositorGpuThread::CompositorGpuThread(
    gpu::GpuChannelManager* gpu_channel_manager,
    gl::GLDisplay* display,
    bool enable_watchdog)
    :{}

CompositorGpuThread::~CompositorGpuThread() {}

scoped_refptr<gpu::SharedContextState>
CompositorGpuThread::GetSharedContextState() {}

bool CompositorGpuThread::Initialize() {}

void CompositorGpuThread::HandleMemoryPressure(
    base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level) {}

void CompositorGpuThread::Init() {}

void CompositorGpuThread::CleanUp() {}

void CompositorGpuThread::OnMemoryAllocatedChange(
    gpu::CommandBufferId id,
    uint64_t old_size,
    uint64_t new_size,
    gpu::GpuPeakMemoryAllocationSource source) {}

void CompositorGpuThread::OnBackgrounded() {}

void CompositorGpuThread::OnBackgroundedOnCompositorGpuThread() {}

void CompositorGpuThread::OnBackgroundCleanup() {}

void CompositorGpuThread::OnForegrounded() {}

void CompositorGpuThread::LoseContext() {}

}  // namespace viz