chromium/components/viz/service/display_embedder/skia_output_device_gl.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/viz/service/display_embedder/skia_output_device_gl.h"

#include <tuple>
#include <utility>

#include "base/debug/alias.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/scoped_refptr.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "build/chromeos_buildflags.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "skia/ext/legacy_display_globals.h"
#include "third_party/skia/include/core/SkColorType.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/core/SkSurfaceProps.h"
#include "third_party/skia/include/gpu/GrBackendSurface.h"
#include "third_party/skia/include/gpu/GrDirectContext.h"
#include "third_party/skia/include/gpu/ganesh/SkSurfaceGanesh.h"
#include "third_party/skia/include/gpu/ganesh/gl/GrGLBackendSurface.h"
#include "third_party/skia/include/gpu/gl/GrGLTypes.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"

namespace viz {

namespace {
base::TimeTicks g_last_reshape_failure =;

NOINLINE void CheckForLoopFailures() {}

}  // namespace

class SkiaOutputDeviceGL::MultiSurfaceSwapBuffersTracker {};

SkiaOutputDeviceGL::SkiaOutputDeviceGL(
    gpu::SharedContextState* context_state,
    scoped_refptr<gl::GLSurface> gl_surface,
    scoped_refptr<gpu::gles2::FeatureInfo> feature_info,
    gpu::MemoryTracker* memory_tracker,
    DidSwapBufferCompleteCallback did_swap_buffer_complete_callback)
    :{}

SkiaOutputDeviceGL::~SkiaOutputDeviceGL() {}

bool SkiaOutputDeviceGL::Reshape(const ReshapeParams& params) {}

void SkiaOutputDeviceGL::Present(const std::optional<gfx::Rect>& update_rect,
                                 BufferPresentedCallback feedback,
                                 OutputSurfaceFrame frame) {}

void SkiaOutputDeviceGL::DoFinishSwapBuffersAsync(
    const gfx::Size& size,
    OutputSurfaceFrame frame,
    gfx::SwapCompletionResult result) {}

void SkiaOutputDeviceGL::DoFinishSwapBuffers(const gfx::Size& size,
                                             OutputSurfaceFrame frame,
                                             gfx::SwapCompletionResult result) {}

SkSurface* SkiaOutputDeviceGL::BeginPaint(
    std::vector<GrBackendSemaphore>* end_semaphores) {}

void SkiaOutputDeviceGL::EndPaint() {}

}  // namespace viz