#ifndef COMPONENTS_VIZ_SERVICE_MAIN_VIZ_MAIN_IMPL_H_
#define COMPONENTS_VIZ_SERVICE_MAIN_VIZ_MAIN_IMPL_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/memory/unsafe_shared_memory_region.h"
#include "base/process/process_handle.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread.h"
#include "build/build_config.h"
#include "components/discardable_memory/client/client_discardable_shared_memory_manager.h"
#include "components/viz/common/buildflags.h"
#include "components/viz/service/gl/gpu_service_impl.h"
#include "components/viz/service/main/viz_compositor_thread_runner_impl.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "services/viz/privileged/mojom/gl/gpu_service.mojom.h"
#include "services/viz/privileged/mojom/viz_main.mojom.h"
#include "ui/gfx/font_render_params.h"
#if BUILDFLAG(IS_WIN)
#include "components/viz/service/gl/info_collection_gpu_service_impl.h"
#include "services/viz/privileged/mojom/gl/info_collection_gpu_service.mojom.h"
#endif
namespace base {
class PowerMonitorSource;
class WaitableEvent;
}
namespace gpu {
class GpuInit;
class Scheduler;
class SharedImageManager;
class SyncPointManager;
}
namespace ukm {
class MojoUkmRecorder;
}
namespace viz {
#if BUILDFLAG(IS_WIN)
class InfoCollectionGpuServiceImpl;
#endif
class VizMainImpl : public mojom::VizMain { … };
}
#endif