chromium/components/viz/service/surfaces/surface_allocation_group.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/viz/service/surfaces/surface_allocation_group.h"

#include <numeric>
#include <utility>

#include "base/memory/raw_ptr.h"
#include "base/not_fatal_until.h"
#include "base/ranges/algorithm.h"
#include "components/viz/service/surfaces/surface.h"
#include "components/viz/service/surfaces/surface_manager.h"

namespace viz {

SurfaceAllocationGroup::SurfaceAllocationGroup(
    SurfaceManager* surface_manager,
    const FrameSinkId& submitter,
    const base::UnguessableToken& embed_token)
    :{}

SurfaceAllocationGroup::~SurfaceAllocationGroup() {}

bool SurfaceAllocationGroup::IsReadyToDestroy() const {}

void SurfaceAllocationGroup::RegisterSurface(Surface* surface) {}

void SurfaceAllocationGroup::UnregisterSurface(Surface* surface) {}

void SurfaceAllocationGroup::RegisterBlockedEmbedder(
    Surface* surface,
    const SurfaceId& activation_dependency) {}

void SurfaceAllocationGroup::UnregisterBlockedEmbedder(Surface* surface,
                                                       bool did_activate) {}

bool SurfaceAllocationGroup::HasBlockedEmbedder() const {}

void SurfaceAllocationGroup::RegisterActiveEmbedder(Surface* surface) {}

void SurfaceAllocationGroup::UnregisterActiveEmbedder(Surface* surface) {}

void SurfaceAllocationGroup::UpdateLastActiveReferenceAndMaybeActivate(
    const SurfaceId& surface_id) {}

void SurfaceAllocationGroup::UpdateLastPendingReferenceAndMaybeActivate(
    const SurfaceId& surface_id) {}

const SurfaceId& SurfaceAllocationGroup::GetLastActiveReference() {}

const SurfaceId& SurfaceAllocationGroup::GetLastReference() {}

Surface* SurfaceAllocationGroup::FindLatestActiveSurfaceInRange(
    const SurfaceRange& range) const {}

void SurfaceAllocationGroup::TakeAggregatedLatencyInfoUpTo(
    Surface* surface,
    std::vector<ui::LatencyInfo>* out) {}

void SurfaceAllocationGroup::OnFirstSurfaceActivation(Surface* surface) {}

void SurfaceAllocationGroup::WillNotRegisterNewSurfaces() {}

void SurfaceAllocationGroup::AckLastestActiveUnAckedFrame() {}

std::vector<raw_ptr<Surface, VectorExperimental>>::const_iterator
SurfaceAllocationGroup::FindLatestSurfaceUpTo(
    const SurfaceId& surface_id) const {}

std::vector<raw_ptr<Surface, VectorExperimental>>::const_iterator
SurfaceAllocationGroup::FindLatestActiveSurfaceUpTo(
    const SurfaceId& surface_id) const {}

void SurfaceAllocationGroup::MaybeMarkForDestruction() {}

void SurfaceAllocationGroup::UpdateLastReferenceAndMaybeActivate(
    const SurfaceId& surface_id) {}

}  // namespace viz