#ifndef COMPONENTS_VIZ_SERVICE_SURFACES_SURFACE_SAVED_FRAME_H_
#define COMPONENTS_VIZ_SERVICE_SURFACES_SURFACE_SAVED_FRAME_H_
#include <memory>
#include <optional>
#include <vector>
#include "base/containers/flat_map.h"
#include "base/memory/weak_ptr.h"
#include "base/types/pass_key.h"
#include "components/viz/common/frame_sinks/copy_output_result.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/compositor_frame_transition_directive.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/resources/release_callback.h"
#include "components/viz/service/viz_service_export.h"
#include "gpu/command_buffer/client/client_shared_image.h"
#include "ui/gfx/display_color_spaces.h"
namespace gpu {
class SharedImageInterface;
}
namespace viz {
class Surface;
class VIZ_SERVICE_EXPORT SurfaceSavedFrame { … };
}
#endif