#ifndef COMPONENTS_VIZ_SERVICE_TRANSITIONS_SURFACE_ANIMATION_MANAGER_H_
#define COMPONENTS_VIZ_SERVICE_TRANSITIONS_SURFACE_ANIMATION_MANAGER_H_
#include <limits>
#include <memory>
#include <vector>
#include "base/containers/flat_map.h"
#include "base/gtest_prod_util.h"
#include "base/time/time.h"
#include "components/viz/common/quads/compositor_frame_transition_directive.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/resources/resource_id.h"
#include "components/viz/service/display/shared_bitmap_manager.h"
#include "components/viz/service/frame_sinks/surface_resource_holder.h"
#include "components/viz/service/surfaces/surface_saved_frame.h"
#include "components/viz/service/transitions/transferable_resource_tracker.h"
#include "components/viz/service/viz_service_export.h"
#include "ui/gfx/animation/keyframe/animation_curve.h"
#include "ui/gfx/animation/keyframe/keyframe_effect.h"
#include "ui/gfx/animation/keyframe/keyframe_model.h"
namespace gpu {
class SharedImageInterface;
}
namespace viz {
class Surface;
struct ReturnedResource;
struct TransferableResource;
class VIZ_SERVICE_EXPORT SurfaceAnimationManager
: public ReservedResourceDelegate { … };
}
#endif