chromium/components/viz/test/compositor_frame_helpers.cc

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/viz/test/compositor_frame_helpers.h"

#include <memory>
#include <set>
#include <utility>

#include "base/functional/bind.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/shared_element_draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/quads/yuv_video_draw_quad.h"
#include "components/viz/common/resources/resource_id.h"

namespace viz {
namespace {

constexpr gfx::Rect kDefaultOutputRect(20, 20);
constexpr gfx::Rect kDefaultDamageRect(0, 0);

constexpr CompositorRenderPassId kInvalidRenderPassId;

// A stub CopyOutputRequest for testing that ignores the result.
class StubCopyOutputRequest : public CopyOutputRequest {};

}  // namespace

RenderPassBuilder::RenderPassBuilder(CompositorRenderPassId id,
                                     const gfx::Size& output_size)
    :{}

RenderPassBuilder::RenderPassBuilder(CompositorRenderPassId id,
                                     const gfx::Rect& output_rect)
    :{}

RenderPassBuilder::RenderPassBuilder(const gfx::Size& output_size)
    :{}

RenderPassBuilder::RenderPassBuilder(const gfx::Rect& output_rect)
    :{}

RenderPassBuilder::~RenderPassBuilder() = default;

bool RenderPassBuilder::IsValid() const {}

std::unique_ptr<CompositorRenderPass> RenderPassBuilder::Build() {}

RenderPassBuilder& RenderPassBuilder::SetDamageRect(
    const gfx::Rect& damage_rect) {}

RenderPassBuilder& RenderPassBuilder::SetCacheRenderPass(bool val) {}

RenderPassBuilder& RenderPassBuilder::SetHasDamageFromContributingContent(
    bool val) {}

RenderPassBuilder& RenderPassBuilder::AddFilter(
    const cc::FilterOperation& filter) {}

RenderPassBuilder& RenderPassBuilder::AddBackdropFilter(
    const cc::FilterOperation& filter) {}

RenderPassBuilder& RenderPassBuilder::SetTransformToRootTarget(
    const gfx::Transform& transform) {}

RenderPassBuilder& RenderPassBuilder::AddStubCopyOutputRequest(
    base::WeakPtr<CopyOutputRequest>* request_out) {}

RenderPassBuilder& RenderPassBuilder::AddSharedElementQuad(
    const gfx::Rect& rect,
    const ViewTransitionElementResourceId& id) {}

RenderPassBuilder& RenderPassBuilder::AddSolidColorQuad(
    const gfx::Rect& rect,
    SkColor4f color,
    SolidColorQuadParms params) {}

RenderPassBuilder& RenderPassBuilder::AddSolidColorQuad(
    const gfx::Rect& rect,
    const gfx::Rect& visible_rect,
    SkColor4f color,
    SolidColorQuadParms params) {}

RenderPassBuilder& RenderPassBuilder::AddSurfaceQuad(
    const gfx::Rect& rect,
    const SurfaceRange& surface_range,
    const SurfaceQuadParams& params) {}

RenderPassBuilder& RenderPassBuilder::AddSurfaceQuad(
    const gfx::Rect& rect,
    const gfx::Rect& visible_rect,
    const SurfaceRange& surface_range,
    const SurfaceQuadParams& params) {}

RenderPassBuilder& RenderPassBuilder::AddRenderPassQuad(
    const gfx::Rect& rect,
    CompositorRenderPassId id,
    const RenderPassQuadParams& params) {}

RenderPassBuilder& RenderPassBuilder::AddRenderPassQuad(
    const gfx::Rect& rect,
    const gfx::Rect& visible_rect,
    CompositorRenderPassId id,
    const RenderPassQuadParams& params) {}

RenderPassBuilder& RenderPassBuilder::AddTextureQuad(
    const gfx::Rect& rect,
    ResourceId resource_id,
    const TextureQuadParams& params) {}

RenderPassBuilder& RenderPassBuilder::AddTextureQuad(
    const gfx::Rect& rect,
    const gfx::Rect& visible_rect,
    ResourceId resource_id,
    const TextureQuadParams& params) {}

RenderPassBuilder& RenderPassBuilder::SetQuadToTargetTransform(
    const gfx::Transform& transform) {}

RenderPassBuilder& RenderPassBuilder::SetQuadToTargetTranslation(
    int translate_x,
    int translate_y) {}

RenderPassBuilder& RenderPassBuilder::SetQuadOpacity(float opacity) {}

RenderPassBuilder& RenderPassBuilder::SetQuadClipRect(
    std::optional<gfx::Rect> clip_rect) {}

RenderPassBuilder& RenderPassBuilder::SetQuadDamageRect(
    const gfx::Rect& damage_rect) {}

RenderPassBuilder& RenderPassBuilder::SetBlendMode(SkBlendMode blend_mode) {}

RenderPassBuilder& RenderPassBuilder::SetMaskFilter(
    const gfx::MaskFilterInfo& mask_filter_info,
    bool is_fast_rounded_corner) {}

RenderPassBuilder& RenderPassBuilder::SetQuadLayerId(uint32_t layer_id) {}

RenderPassBuilder& RenderPassBuilder::SetQuadOffsetTag(const OffsetTag& tag) {}

SharedQuadState* RenderPassBuilder::AppendDefaultSharedQuadState(
    const gfx::Rect rect,
    const gfx::Rect visible_rect) {}

SharedQuadState* RenderPassBuilder::GetLastQuadSharedQuadState() {}

CompositorFrameBuilder::CompositorFrameBuilder() {}

CompositorFrameBuilder::~CompositorFrameBuilder() = default;

CompositorFrame CompositorFrameBuilder::Build() {}

CompositorFrameBuilder& CompositorFrameBuilder::AddDefaultRenderPass() {}

CompositorFrameBuilder& CompositorFrameBuilder::AddRenderPass(
    const gfx::Rect& output_rect,
    const gfx::Rect& damage_rect) {}

CompositorFrameBuilder& CompositorFrameBuilder::AddRenderPass(
    std::unique_ptr<CompositorRenderPass> render_pass) {}

CompositorFrameBuilder& CompositorFrameBuilder::AddRenderPass(
    RenderPassBuilder& builder) {}

CompositorFrameBuilder& CompositorFrameBuilder::SetRenderPassList(
    CompositorRenderPassList render_pass_list) {}

CompositorFrameBuilder& CompositorFrameBuilder::AddTransferableResource(
    TransferableResource resource) {}

CompositorFrameBuilder& CompositorFrameBuilder::SetTransferableResources(
    std::vector<TransferableResource> resource_list) {}

CompositorFrameBuilder& CompositorFrameBuilder::PopulateResources() {}

CompositorFrameBuilder& CompositorFrameBuilder::SetBeginFrameAck(
    const BeginFrameAck& ack) {}

CompositorFrameBuilder& CompositorFrameBuilder::SetBeginFrameSourceId(
    uint64_t source_id) {}

CompositorFrameBuilder& CompositorFrameBuilder::SetDeviceScaleFactor(
    float device_scale_factor) {}

CompositorFrameBuilder& CompositorFrameBuilder::AddLatencyInfo(
    ui::LatencyInfo latency_info) {}

CompositorFrameBuilder& CompositorFrameBuilder::AddLatencyInfos(
    std::vector<ui::LatencyInfo> latency_info) {}

CompositorFrameBuilder& CompositorFrameBuilder::SetActivationDependencies(
    std::vector<SurfaceId> activation_dependencies) {}

CompositorFrameBuilder& CompositorFrameBuilder::SetDeadline(
    const FrameDeadline& deadline) {}

CompositorFrameBuilder& CompositorFrameBuilder::SetReferencedSurfaces(
    std::vector<SurfaceRange> referenced_surfaces) {}

CompositorFrameBuilder& CompositorFrameBuilder::SetSendFrameTokenToEmbedder(
    bool send) {}

CompositorFrameBuilder& CompositorFrameBuilder::SetIsHandlingInteraction(
    bool is_handling_interaction) {}

CompositorFrameBuilder& CompositorFrameBuilder::AddDelegatedInkMetadata(
    const gfx::DelegatedInkMetadata& metadata) {}

CompositorFrameBuilder& CompositorFrameBuilder::AddOffsetTagDefinition(
    const OffsetTagDefinition& definition) {}

CompositorFrame CompositorFrameBuilder::MakeInitCompositorFrame() const {}

CompositorRenderPassList CopyRenderPasses(
    const CompositorRenderPassList& render_pass_list) {}

CompositorFrame MakeDefaultCompositorFrame(uint64_t source_id) {}

CompositorFrame MakeCompositorFrame(
    std::unique_ptr<CompositorRenderPass> render_pass) {}

CompositorFrame MakeCompositorFrame(CompositorRenderPassList render_pass_list) {}

AggregatedFrame MakeDefaultAggregatedFrame(size_t num_render_passes) {}

CompositorFrame MakeDefaultInteractiveCompositorFrame(uint64_t source_id) {}

CompositorFrame MakeEmptyCompositorFrame() {}

void PopulateTransferableResources(CompositorFrame& frame) {}

}  // namespace viz