#ifndef COMPONENTS_VIZ_TEST_TEST_IN_PROCESS_CONTEXT_PROVIDER_H_
#define COMPONENTS_VIZ_TEST_TEST_IN_PROCESS_CONTEXT_PROVIDER_H_
#include <stdint.h>
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_checker.h"
#include "components/viz/common/gpu/context_lost_observer.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/gpu/raster_context_provider.h"
#include "gpu/config/gpu_feature_info.h"
class GrDirectContext;
namespace gpu {
class GLInProcessContext;
class GpuProcessShmCount;
class RasterInProcessContext;
namespace raster {
class GrShaderCache;
}
}
namespace skia_bindings {
class GrContextForGLES2Interface;
}
namespace viz {
enum TestContextType { … };
class TestInProcessContextProvider
: public base::RefCountedThreadSafe<TestInProcessContextProvider>,
public ContextProvider,
public RasterContextProvider { … };
}
#endif