#include "content/browser/broadcast_channel/broadcast_channel_provider.h"
#include "content/browser/broadcast_channel/broadcast_channel_service.h"
#include "content/public/browser/storage_partition.h"
namespace content {
BroadcastChannelProvider::~BroadcastChannelProvider() = default;
BroadcastChannelProvider::BroadcastChannelProvider(
BroadcastChannelService* broadcast_channel_service,
const blink::StorageKey& storage_key)
: … { … }
void BroadcastChannelProvider::ConnectToChannel(
const std::string& name,
mojo::PendingAssociatedRemote<blink::mojom::BroadcastChannelClient> client,
mojo::PendingAssociatedReceiver<blink::mojom::BroadcastChannelClient>
connection) { … }
}