#include "content/browser/indexed_db/indexed_db_pending_connection.h"
#include <utility>
#include "content/browser/indexed_db/indexed_db_database_callbacks.h"
#include "content/browser/indexed_db/indexed_db_factory_client.h"
namespace content {
IndexedDBPendingConnection::IndexedDBPendingConnection(
std::unique_ptr<IndexedDBFactoryClient> factory_client,
std::unique_ptr<IndexedDBDatabaseCallbacks> database_callbacks,
int64_t transaction_id,
int64_t version,
mojo::PendingAssociatedReceiver<blink::mojom::IDBTransaction>
pending_mojo_receiver)
: … { … }
IndexedDBPendingConnection::~IndexedDBPendingConnection() { … }
}