chromium/content/browser/interest_group/auction_process_manager.cc

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/browser/interest_group/auction_process_manager.h"

#include "base/check.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/metrics/histogram_functions.h"
#include "base/not_fatal_until.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "build/build_config.h"
#include "content/public/browser/browser_context.h"
#include "content/public/browser/child_process_host.h"
#include "content/public/browser/render_frame_host.h"
#include "content/public/browser/render_process_host.h"
#include "content/public/browser/render_process_host_observer.h"
#include "content/public/browser/service_process_host.h"
#include "content/public/browser/site_instance.h"
#include "content/services/auction_worklet/public/mojom/auction_worklet_service.mojom.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "url/origin.h"

namespace content {

constexpr size_t AuctionProcessManager::kMaxBidderProcesses =;
constexpr size_t AuctionProcessManager::kMaxSellerProcesses =;

class AuctionProcessManager::WorkletProcess
    : public base::RefCounted<WorkletProcess>,
      public RenderProcessHostObserver {};

AuctionProcessManager::ProcessHandle::ProcessHandle() = default;

AuctionProcessManager::ProcessHandle::~ProcessHandle() {}

auction_worklet::mojom::AuctionWorkletService*
AuctionProcessManager::ProcessHandle::GetService() {}

RenderProcessHost*
AuctionProcessManager::ProcessHandle::GetRenderProcessHostForTesting() {}

std::optional<base::ProcessId> AuctionProcessManager::ProcessHandle::GetPid(
    base::OnceCallback<void(base::ProcessId)> callback) {}

void AuctionProcessManager::ProcessHandle::AssignProcess(
    scoped_refptr<WorkletProcess> worklet_process) {}

void AuctionProcessManager::ProcessHandle::OnBaseProcessLaunched(
    const base::Process& process) const {}

void AuctionProcessManager::ProcessHandle::InvokeCallback() {}

AuctionProcessManager::~AuctionProcessManager() {}

bool AuctionProcessManager::RequestWorkletService(
    WorkletType worklet_type,
    const url::Origin& origin,
    scoped_refptr<SiteInstance> frame_site_instance,
    ProcessHandle* process_handle,
    base::OnceClosure callback) {}

bool AuctionProcessManager::TryCreateOrGetProcessForHandle(
    ProcessHandle* process_handle) {}

AuctionProcessManager::AuctionProcessManager() = default;

std::string AuctionProcessManager::ComputeDisplayName(
    WorkletType worklet_type,
    const url::Origin& origin) {}

void AuctionProcessManager::RemovePendingProcessHandle(
    ProcessHandle* process_handle) {}

void AuctionProcessManager::OnWorkletProcessUnusable(
    WorkletProcess* worklet_process) {}

AuctionProcessManager::PendingRequestQueue*
AuctionProcessManager::GetPendingRequestQueue(WorkletType worklet_type) {}

AuctionProcessManager::ProcessMap* AuctionProcessManager::Processes(
    WorkletType worklet_type) {}

AuctionProcessManager::PendingRequestMap*
AuctionProcessManager::GetPendingRequestMap(WorkletType worklet_type) {}

bool AuctionProcessManager::HasAvailableProcessSlot(
    WorkletType worklet_type) const {}

DedicatedAuctionProcessManager::DedicatedAuctionProcessManager() = default;
DedicatedAuctionProcessManager::~DedicatedAuctionProcessManager() = default;

RenderProcessHost* DedicatedAuctionProcessManager::LaunchProcess(
    mojo::PendingReceiver<auction_worklet::mojom::AuctionWorkletService>
        auction_worklet_service_receiver,
    const ProcessHandle* process_handle,
    const std::string& display_name) {}

scoped_refptr<SiteInstance>
DedicatedAuctionProcessManager::MaybeComputeSiteInstance(
    SiteInstance* frame_site_instance,
    const url::Origin& worklet_origin) {}

bool DedicatedAuctionProcessManager::TryUseSharedProcess(
    ProcessHandle* process_handle) {}

InRendererAuctionProcessManager::InRendererAuctionProcessManager() = default;
InRendererAuctionProcessManager::~InRendererAuctionProcessManager() = default;

RenderProcessHost* InRendererAuctionProcessManager::LaunchProcess(
    mojo::PendingReceiver<auction_worklet::mojom::AuctionWorkletService>
        auction_worklet_service_receiver,
    const ProcessHandle* process_handle,
    const std::string& display_name) {}

scoped_refptr<SiteInstance>
InRendererAuctionProcessManager::MaybeComputeSiteInstance(
    SiteInstance* frame_site_instance,
    const url::Origin& worklet_origin) {}

bool InRendererAuctionProcessManager::TryUseSharedProcess(
    ProcessHandle* process_handle) {}

RenderProcessHost* InRendererAuctionProcessManager::LaunchInSiteInstance(
    SiteInstance* site_instance,
    mojo::PendingReceiver<auction_worklet::mojom::AuctionWorkletService>
        auction_worklet_service_receiver) {}

}  // namespace content