# Compositing and input related code.
[email protected]
# Touch input and gesture relatated code.
[email protected]
# Surface ID propagation and synchronization, and compositing embedding
# via DelegatedFrame*.
[email protected]
# RenderFrameHost and navigation-related code.
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
# Aura platform code.
per-file *aura*[email protected]
# Mac platform GPU-related code.
per-file *mac*[email protected]
per-file *mac*[email protected]
# Android platform code.
per-file *android*[email protected]
# Embedded Frame Sinks (eg. Offscreen Canvas).
per-file embedded_frame_sink*.*[email protected]
# DirectWrite font code.
per-file dwrite_*[email protected]
per-file back_forward_cache*=file://content/browser/BACK_FORWARD_CACHE_OWNERS
# Clipboard
per-file *clipboard_host_impl*[email protected]
per-file *clipboard_host_impl*[email protected]
per-file *clipboard_host_impl*[email protected]
per-file *clipboard_host_impl*[email protected]
per-file *clipboard_host_impl*[email protected]
# AgentSchedulingGroup (MBI)
per-file agent_scheduling_group*[email protected]
per-file agent_scheduling_group*[email protected]
per-file agent_scheduling_group*[email protected]
per-file render_process_host_impl_receiver_bindings.cc=set noparent
per-file render_process_host_impl_receiver_bindings.cc=file://ipc/SECURITY_OWNERS
per-file render_frame_host_impl_interface_binders.cc=set noparent
per-file render_frame_host_impl_interface_binders.cc=file://ipc/SECURITY_OWNERS
per-file *_sandboxed*.*=set noparent
per-file *_sandboxed*.*=file://sandbox/OWNERS
per-file render_process_host_sandbox_policy_win_browsertest.cc=file://sandbox/win/OWNERS