// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_DIRECT_MANIPULATION_HELPER_WIN_H_
#define CONTENT_BROWSER_RENDERER_HOST_DIRECT_MANIPULATION_HELPER_WIN_H_
#include <windows.h>
#include <directmanipulation.h>
#include <wrl.h>
#include <memory>
#include <string>
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "content/browser/renderer_host/direct_manipulation_event_handler_win.h"
#include "content/common/content_export.h"
#include "ui/compositor/compositor_animation_observer.h"
#include "ui/gfx/geometry/size.h"
namespace ui {
class Compositor;
class WindowEventTarget;
} // namespace ui
namespace content {
class DirectManipulationBrowserTestBase;
class DirectManipulationUnitTest;
// Windows 10 provides a new API called Direct Manipulation which generates
// smooth scroll and scale factor via IDirectManipulationViewportEventHandler
// on precision touchpad.
// 1. The foreground window is checked to see if it is a Direct Manipulation
// consumer.
// 2. Call SetContact in Direct Manipulation takes over the following scrolling
// when DM_POINTERHITTEST.
// 3. OnViewportStatusChanged will be called when the gesture phase change.
// OnContentUpdated will be called when the gesture update.
class CONTENT_EXPORT DirectManipulationHelper
: public ui::CompositorAnimationObserver {
public:
// Creates and initializes an instance of this class if Direct Manipulation is
// enabled on the platform. Returns nullptr if it disabled or failed on
// initialization.
static std::unique_ptr<DirectManipulationHelper> CreateInstance(
HWND window,
ui::Compositor* compositor,
ui::WindowEventTarget* event_target);
// Creates and initializes an instance for testing.
static std::unique_ptr<DirectManipulationHelper> CreateInstanceForTesting(
ui::WindowEventTarget* event_target,
Microsoft::WRL::ComPtr<IDirectManipulationViewport> viewport);
DirectManipulationHelper(const DirectManipulationHelper&) = delete;
DirectManipulationHelper& operator=(const DirectManipulationHelper&) = delete;
~DirectManipulationHelper() override;
// CompositorAnimationObserver implements.
// DirectManipulation needs to poll for new events every frame while finger
// gesturing on touchpad.
void OnAnimationStep(base::TimeTicks timestamp) override;
void OnCompositingShuttingDown(ui::Compositor* compositor) override;
// Updates viewport size. Call it when window bounds updated.
void SetSizeInPixels(const gfx::Size& size_in_pixels);
// Pass the pointer hit test to Direct Manipulation.
void OnPointerHitTest(WPARAM w_param);
// Register this as an AnimationObserver of ui::Compositor.
void AddAnimationObserver();
// Unregister this as an AnimationObserver of ui::Compositor.
void RemoveAnimationObserver();
private:
friend class DirectManipulationBrowserTestBase;
friend class DirectManipulationUnitTest;
DirectManipulationHelper(HWND window, ui::Compositor* compositor);
// This function instantiates Direct Manipulation and creates a viewport for
// |window_|. Return false if initialize failed.
bool Initialize(ui::WindowEventTarget* event_target);
void SetDeviceScaleFactorForTesting(float factor);
void Destroy();
Microsoft::WRL::ComPtr<IDirectManipulationManager> manager_;
Microsoft::WRL::ComPtr<IDirectManipulationUpdateManager> update_manager_;
Microsoft::WRL::ComPtr<IDirectManipulationViewport> viewport_;
Microsoft::WRL::ComPtr<DirectManipulationEventHandler> event_handler_;
HWND window_;
raw_ptr<ui::Compositor, DanglingUntriaged> compositor_ = nullptr;
DWORD view_port_handler_cookie_;
bool has_animation_observer_ = false;
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_DIRECT_MANIPULATION_HELPER_WIN_H_