chromium/content/browser/renderer_host/text_input_client_mac.h

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_BROWSER_RENDERER_HOST_TEXT_INPUT_CLIENT_MAC_H_
#define CONTENT_BROWSER_RENDERER_HOST_TEXT_INPUT_CLIENT_MAC_H_

#include "base/functional/callback.h"
#include "base/gtest_prod_util.h"
#include "base/synchronization/condition_variable.h"
#include "base/synchronization/lock.h"
#include "base/time/time.h"
#include "content/common/content_export.h"
#include "ui/base/mojom/attributed_string.mojom-forward.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"

namespace base {
template <typename T>
struct DefaultSingletonTraits;
}  // namespace base

namespace gfx {
class Range;
}

namespace content {
class RenderWidgetHost;

// This class helps with the macOS dictionary popup. For the design overview,
// look at this document:
//   http://dev.chromium.org/developers/design-documents/system-dictionary-pop-up-architecture
//
// This service is used to marshall information for these three methods that are
// implemented in RenderWidgetHostViewMac:
//   -[NSTextInput characterIndexForPoint:]
//   -[NSTextInput attributedSubstringFromRange:]
//   -[NSTextInput firstRectForCharacterRange:]
//
// Because these methods are part of a synchronous system API, implementing them
// requires getting information from the renderer synchronously. Rather than
// using an actual sync IPC message, a normal async ViewMsg is used with a lock
// and condition (managed by this service).
//
// Mac OS 10.8 introduced -[NSResponder quickLookWithEvent:].
// We can use it to implement asynchronous dictionary lookup when the user
// taps a word using three fingers.
// But currently the "Look Up in Dictionary" context menu item still goes
// through the above synchronous IPC.
class CONTENT_EXPORT TextInputClientMac {
 public:
  // Returns the singleton instance.
  static TextInputClientMac* GetInstance();

  TextInputClientMac(const TextInputClientMac&) = delete;
  TextInputClientMac& operator=(const TextInputClientMac&) = delete;

  // Each of the three methods mentioned above has an associated pair of methods
  // to get data from the renderer. The Get*() methods block the calling thread
  // (always the UI thread) with a short timeout after the async message has
  // been sent to the renderer to lookup the information needed to respond to
  // the system. The Set*AndSignal() methods store the looked up information in
  // this service and signal the condition to allow the Get*() methods to
  // unlock and return that stored value.
  //
  // Returns UINT32_MAX if the request times out or is not completed.
  uint32_t GetCharacterIndexAtPoint(RenderWidgetHost* rwh,
                                    const gfx::Point& point);
  // Returns NSZeroRect if the request times out or is not completed. The result
  // is in WebKit coordinates.
  gfx::Rect GetFirstRectForRange(RenderWidgetHost* rwh,
                                 const gfx::Range& range);

  // When the renderer sends the ViewHostMsg reply, the RenderMessageFilter will
  // call the corresponding method on the IO thread to unlock the condition and
  // allow the Get*() methods to continue/return.
  void SetCharacterIndexAndSignal(uint32_t index);
  void SetFirstRectAndSignal(const gfx::Rect& first_rect);

  typedef base::OnceCallback<void(ui::mojom::AttributedStringPtr,
                                  const gfx::Point&)>
      GetStringCallback;

  // This async method is invoked from RenderWidgetHostViewCocoa's
  // -quickLookWithEvent:, when the user taps a word using 3 fingers.
  // The reply callback will be invoked from the IO thread; the caller is
  // responsible for bouncing to the main thread if necessary.
  // The callback parameters provide the attributed word under the point and
  // the lower left baseline point of the text.
  void GetStringAtPoint(RenderWidgetHost* rwh,
                        const gfx::Point& point,
                        GetStringCallback callback);

  // This async method is invoked when browser tries to retreive the text for
  // certain range and doesn't want to wait for the reply from blink.
  // The reply callback will be invoked from the IO thread; the caller is
  // responsible for bouncing to the main thread if necessary.
  // The callback parameters provide the attributed word under the point and
  // the lower left baseline point of the text.
  void GetStringFromRange(RenderWidgetHost* rwh,
                          const gfx::Range& range,
                          GetStringCallback callback);

 private:
  friend struct base::DefaultSingletonTraits<TextInputClientMac>;
  FRIEND_TEST_ALL_PREFIXES(TextInputClientMacTest, TimeoutRectForRange);
  TextInputClientMac();
  ~TextInputClientMac();

  // The critical sections that the Condition guards are in Get*() methods.
  // These methods lock the internal condition for use before the asynchronous
  // message is sent to the renderer to lookup the required information. These
  // are only used on the UI thread.
  void BeforeRequest() EXCLUSIVE_LOCK_FUNCTION(lock_);
  // Called at the end of a critical section. This will release the lock and
  // condition.
  void AfterRequest() UNLOCK_FUNCTION(lock_);

  uint32_t character_index_;
  gfx::Rect first_rect_;

  base::Lock lock_;
  base::ConditionVariable condition_;
  // The amount of time that the browser process will wait for a response from
  // the renderer.
  base::TimeDelta wait_timeout_;
};

}  // namespace content

#endif  // CONTENT_BROWSER_RENDERER_HOST_TEXT_INPUT_CLIENT_MAC_H_