// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_SERVICE_WORKER_SERVICE_WORKER_UPDATED_SCRIPT_LOADER_H_ #define CONTENT_BROWSER_SERVICE_WORKER_SERVICE_WORKER_UPDATED_SCRIPT_LOADER_H_ #include "base/time/time.h" #include "content/browser/service_worker/service_worker_cache_writer.h" #include "content/browser/service_worker/url_loader_client_checker.h" #include "content/common/content_export.h" #include "content/public/browser/browser_thread.h" #include "mojo/public/cpp/bindings/pending_receiver.h" #include "mojo/public/cpp/bindings/pending_remote.h" #include "mojo/public/cpp/bindings/receiver.h" #include "mojo/public/cpp/bindings/remote.h" #include "net/traffic_annotation/network_traffic_annotation.h" #include "services/network/public/cpp/net_adapters.h" #include "services/network/public/cpp/resource_request.h" #include "services/network/public/cpp/shared_url_loader_factory.h" #include "services/network/public/mojom/url_loader.mojom.h" #include "third_party/blink/public/mojom/loader/resource_load_info.mojom-shared.h" #include "url/gurl.h" namespace blink { class ThrottlingURLLoader; } // namespace blink namespace content { class ServiceWorkerVersion; // Used only for ServiceWorkerImportedScriptUpdateCheck. // // This is the URLLoader used for loading scripts for a new (installing) service // worker. This is used for a script which has an update on the script during // update checking in the browser process. Also used when the request was a // network error during the update checking so that the same network error can // be observed at the initial script evaluation in the renderer. // // This loader works as follows: // 1. The ServiceWorkerCacheWriter used in the update check is resumed. After // that, the writer starts to make a new resource by copying the header and // body which has already been provided by the update checker. This loader // observes the copy (WillWriteInfo()/WillWriteData()), and sends the data // to |client_|. // 2. After the copy has done, it resumes the network load. The rest of the // script body is responded to the |client_| and also written to service // worker storage. // 3. When OnComplete() is called and the Mojo data pipe for the script body // is closed, it calls CommitCompleted() and closes the connections with // the network service and the renderer process. // // NOTE: To perform the network request, this class uses |loader_factory_| which // may internally use a non-NetworkService factory if URL has a non-http(s) // scheme, e.g., a chrome-extension:// URL. Regardless, that is still called a // "network" request in comments and naming. "network" is meant to distinguish // from the load this URLLoader does for its client: // "network" <------> SWUpdatedScriptLoader <------> client class CONTENT_EXPORT ServiceWorkerUpdatedScriptLoader final : public network::mojom::URLLoader, public network::mojom::URLLoaderClient, public ServiceWorkerCacheWriter::WriteObserver { … }; } // namespace content #endif // CONTENT_BROWSER_SERVICE_WORKER_SERVICE_WORKER_UPDATED_SCRIPT_LOADER_H_