// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/android/scoped_hardware_buffer_fence_sync.h"
#include <utility>
namespace base {
namespace android {
ScopedHardwareBufferFenceSync::ScopedHardwareBufferFenceSync(
ScopedHardwareBufferHandle handle,
ScopedFD fence_fd,
ScopedFD available_fence_fd)
: handle_(std::move(handle)),
fence_fd_(std::move(fence_fd)),
available_fence_fd_(std::move(available_fence_fd)) {}
ScopedHardwareBufferFenceSync::~ScopedHardwareBufferFenceSync() = default;
ScopedHardwareBufferHandle ScopedHardwareBufferFenceSync::TakeBuffer() {
return std::move(handle_);
}
ScopedFD ScopedHardwareBufferFenceSync::TakeFence() {
return std::move(fence_fd_);
}
ScopedFD ScopedHardwareBufferFenceSync::TakeAvailableFence() {
return std::move(available_fence_fd_);
}
} // namespace android
} // namespace base