#include "content/common/input/synthetic_gesture.h"
#include "base/notreached.h"
#include "content/common/input/synthetic_gesture_target.h"
namespace content {
SyntheticGesture::SyntheticGesture(
std::unique_ptr<SyntheticGestureParams> params)
: … { … }
SyntheticGesture::~SyntheticGesture() { … }
bool SyntheticGesture::AllowHighFrequencyDispatch() const { … }
void SyntheticGesture::WaitForTargetAck(base::OnceClosure callback,
SyntheticGestureTarget* target) const { … }
void SyntheticGesture::DidQueue(
base::WeakPtr<SyntheticGestureController> controller) { … }
bool SyntheticGesture::IsFromDevToolsDebugger() const { … }
float SyntheticGesture::GetVsyncOffsetMs() const { … }
content::mojom::InputEventPattern SyntheticGesture::InputEventPattern() const { … }
}