// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_COMMON_GPU_STREAM_CONSTANTS_H_ #define CONTENT_PUBLIC_COMMON_GPU_STREAM_CONSTANTS_H_ #include "gpu/command_buffer/common/scheduling_priority.h" namespace content { enum { … }; // Used for renderer compositor thread context, WebGL (when high priority is // not requested by workaround), canvas, etc. const gpu::SchedulingPriority kGpuStreamPriorityDefault = …; // Used for UI context and all other browser contexts in the same stream. const gpu::SchedulingPriority kGpuStreamPriorityUI = …; // Used for renderer video media context. const gpu::SchedulingPriority kGpuStreamPriorityMedia = …; // Used for renderer raster worker context. const gpu::SchedulingPriority kGpuStreamPriorityWorker = …; } // namespace content #endif // CONTENT_PUBLIC_COMMON_GPU_STREAM_CONSTANTS_H_