#include "content/public/renderer/render_thread.h"
#include "base/no_destructor.h"
#include "base/threading/thread_checker_impl.h"
#include "third_party/abseil-cpp/absl/base/attributes.h"
namespace content {
namespace {
ABSL_CONST_INIT thread_local RenderThread* render_thread = …;
static const base::ThreadCheckerImpl& GetThreadChecker() { … }
}
RenderThread* RenderThread::Get() { … }
bool RenderThread::IsMainThread() { … }
RenderThread::RenderThread() : … { … }
RenderThread::~RenderThread() = default;
}