chromium/content/renderer/background_resource_fetch_assets.cc

// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/renderer/background_resource_fetch_assets.h"

#include "base/check.h"
#include "base/task/task_traits.h"
#include "base/task/thread_pool.h"
#include "services/network/public/cpp/shared_url_loader_factory.h"

namespace content {

BackgroundResourceFetchAssets::BackgroundResourceFetchAssets(
    std::unique_ptr<network::PendingSharedURLLoaderFactory>
        pending_loader_factory,
    std::unique_ptr<blink::URLLoaderThrottleProvider> throttle_provider,
    scoped_refptr<base::SequencedTaskRunner> background_task_runner,
    const blink::LocalFrameToken& local_frame_token)
    :{}

const scoped_refptr<base::SequencedTaskRunner>&
BackgroundResourceFetchAssets::GetTaskRunner() {}

scoped_refptr<network::SharedURLLoaderFactory>
BackgroundResourceFetchAssets::GetLoaderFactory() {}

blink::URLLoaderThrottleProvider*
BackgroundResourceFetchAssets::GetThrottleProvider() {}

const blink::LocalFrameToken&
BackgroundResourceFetchAssets::GetLocalFrameToken() {}

BackgroundResourceFetchAssets::~BackgroundResourceFetchAssets() {}

}  // namespace content