#include "content/renderer/in_process_renderer_thread.h"
#include "build/build_config.h"
#include "content/public/common/content_client.h"
#include "content/public/renderer/content_renderer_client.h"
#include "content/renderer/render_process.h"
#include "content/renderer/render_process_impl.h"
#include "content/renderer/render_thread_impl.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/scheduler/web_thread_scheduler.h"
#if BUILDFLAG(IS_ANDROID)
#include "base/android/jni_android.h"
#endif
namespace content {
InProcessRendererThread::InProcessRendererThread(
const InProcessChildThreadParams& params,
int32_t renderer_client_id)
: … { … }
InProcessRendererThread::~InProcessRendererThread() { … }
void InProcessRendererThread::Init() { … }
void InProcessRendererThread::CleanUp() { … }
base::Thread* CreateInProcessRendererThread(
const InProcessChildThreadParams& params,
int32_t renderer_client_id) { … }
}