// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_DEBUG_CRASH_LOGGING_H_ #define BASE_DEBUG_CRASH_LOGGING_H_ #include <stddef.h> #include <iosfwd> #include <memory> #include <string_view> #include <type_traits> #include "base/base_export.h" #include "base/memory/raw_ptr.h" #include "base/strings/string_number_conversions.h" namespace base { namespace debug { // A crash key is an annotation that is carried along with a crash report, to // provide additional debugging information beyond a stack trace. Crash keys // have a name and a string value. // // The preferred API is //components/crash/core/common:crash_key, however not // all clients can hold a direct dependency on that target. The API provided // in this file indirects the dependency and adds some convenience helpers that // make the API a bit less clunky. // // TODO(dcheng): Some of the nicer APIs should probably be upstreamed into // //components/crash. // // Preferred usage when a crash key value only needs to be set within a scope: // // SCOPED_CRASH_KEY_STRING32("category", "name", "value"); // base::debug::DumpWithoutCrashing(); // // If the crash key is pre-allocated elsewhere, but the value only needs to be // set within a scope: // // base::debug::ScopedCrashKeyString scoper( // GetCrashKeyForComponent(), // "value"); // // Otherwise, if the crash key needs to persist (e.g. the actual crash dump is // triggered some time later asynchronously): // // static auto* const crash_key = base::debug::AllocateCrashKeyString( // "name", base::debug::CrashKeySize::Size32); // base::debug::SetCrashKeyString(crash_key, "value"); // // // Do other work before calling `base::debug::DumpWithoutCrashing()` later. // // ***WARNING*** // // Do *not* write this: // // base::debug::SetCrashKeyString( // base::debug::AllocateCrashKeyString( // "name", base::debug::CrashKeySize::Size32), // "value"); // // As this will leak a heap allocation every time the crash key is set! // The maximum length for a crash key's value must be one of the following // pre-determined values. enum class CrashKeySize { … }; struct CrashKeyString; // Allocates a new crash key with the specified |name| with storage for a // value up to length |size|. This will return null if the crash key system is // not initialized. // // Note: this internally allocates, so the returned pointer should always // be cached in a variable with static storage duration, e.g.: // static auto* const crash_key = base::debug::AllocateCrashKeyString(...); BASE_EXPORT CrashKeyString* AllocateCrashKeyString(const char name[], CrashKeySize size); // Stores |value| into the specified |crash_key|. The |crash_key| may be null // if AllocateCrashKeyString() returned null. If |value| is longer than the // size with which the key was allocated, it will be truncated. BASE_EXPORT void SetCrashKeyString(CrashKeyString* crash_key, std::string_view value); // Clears any value that was stored in |crash_key|. The |crash_key| may be // null. BASE_EXPORT void ClearCrashKeyString(CrashKeyString* crash_key); // Outputs current (i.e. allocated and non-empty) crash keys to `out`. BASE_EXPORT void OutputCrashKeysToStream(std::ostream& out); // A scoper that sets the specified key to value for the lifetime of the // object, and clears it on destruction. class BASE_EXPORT [[nodiscard]] ScopedCrashKeyString { … }; // Internal helpers for the SCOPED_CRASH_KEY_... helper macros defined below. // // The first static_assert that checks the length of |key_name| is a // compile-time equivalent of the DCHECK in // crash_reporter::internal::CrashKeyStringImpl::Set that restricts the name of // a crash key to 40 characters. // // The second static_assert that checks for reserved characters is a compile // time equivalent of the DCHECK in base::debug::AllocateCrashKeyString. #define SCOPED_CRASH_KEY_STRING_INTERNAL2(category, name, nonce, data, \ key_size) … // This indirection is needed to expand __COUNTER__. #define SCOPED_CRASH_KEY_STRING_INTERNAL(category, name, nonce, data, \ key_size) … // Helper macros for putting a local variable crash key on the stack before // causing a crash or calling CrashWithoutDumping(). `category` and `name` // should be string literals. // // SCOPED_CRASH_KEY_STRING32("MyCategory", "key_name", "value"); // // will set the crash key annotation named "MyCategory-key_name" to "value" // while in scope. #define SCOPED_CRASH_KEY_STRING32(category, name, data) … #define SCOPED_CRASH_KEY_STRING64(category, name, data) … #define SCOPED_CRASH_KEY_STRING256(category, name, data) … #define SCOPED_CRASH_KEY_STRING1024(category, name, data) … #define SCOPED_CRASH_KEY_BOOL(category, name, data) … #define SCOPED_CRASH_KEY_NUMBER(category, name, data) … //////////////////////////////////////////////////////////////////////////////// // The following declarations are used to initialize the crash key system // in //base by providing implementations for the above functions. // The virtual interface that provides the implementation for the crash key // API. This is implemented by a higher-layer component, and the instance is // set using the function below. class CrashKeyImplementation { … }; // Initializes the crash key system in base by replacing the existing // implementation, if it exists, with |impl|. The |impl| is copied into base. BASE_EXPORT void SetCrashKeyImplementation( std::unique_ptr<CrashKeyImplementation> impl); // The base structure for a crash key, storing the allocation metadata. struct CrashKeyString { … }; } // namespace debug } // namespace base #endif // BASE_DEBUG_CRASH_LOGGING_H_