// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! DEPRECATED !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // Please don't introduce new instances of LazyInstance<T>. Use a function-local // static of type base::NoDestructor<T> instead: // // Factory& Factory::GetInstance() { // static base::NoDestructor<Factory> instance; // return *instance; // } // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // // The LazyInstance<Type, Traits> class manages a single instance of Type, // which will be lazily created on the first time it's accessed. This class is // useful for places you would normally use a function-level static, but you // need to have guaranteed thread-safety. The Type constructor will only ever // be called once, even if two threads are racing to create the object. Get() // and Pointer() will always return the same, completely initialized instance. // When the instance is constructed it is registered with AtExitManager. The // destructor will be called on program exit. // // LazyInstance is completely thread safe, assuming that you create it safely. // The class was designed to be POD initialized, so it shouldn't require a // static constructor. It really only makes sense to declare a LazyInstance as // a global variable using the LAZY_INSTANCE_INITIALIZER initializer. // // LazyInstance is similar to Singleton, except it does not have the singleton // property. You can have multiple LazyInstance's of the same type, and each // will manage a unique instance. It also preallocates the space for Type, as // to avoid allocating the Type instance on the heap. This may help with the // performance of creating the instance, and reducing heap fragmentation. This // requires that Type be a complete type so we can determine the size. // // Example usage: // static LazyInstance<MyClass>::Leaky inst = LAZY_INSTANCE_INITIALIZER; // void SomeMethod() { // inst.Get().SomeMethod(); // MyClass::SomeMethod() // // MyClass* ptr = inst.Pointer(); // ptr->DoDoDo(); // MyClass::DoDoDo // } #ifndef BASE_LAZY_INSTANCE_H_ #define BASE_LAZY_INSTANCE_H_ #include <atomic> #include <new> // For placement new. #include "base/check_op.h" #include "base/dcheck_is_on.h" #include "base/debug/leak_annotations.h" #include "base/lazy_instance_helpers.h" #include "base/threading/thread_restrictions.h" #include "build/build_config.h" // LazyInstance uses its own struct initializer-list style static // initialization, which does not require a constructor. #define LAZY_INSTANCE_INITIALIZER … namespace base { template <typename Type> struct LazyInstanceTraitsBase { … }; // We pull out some of the functionality into non-templated functions, so we // can implement the more complicated pieces out of line in the .cc file. namespace internal { // This traits class causes destruction the contained Type at process exit via // AtExitManager. This is probably generally not what you want. Instead, prefer // Leaky below. template <typename Type> struct DestructorAtExitLazyInstanceTraits { … }; // Use LazyInstance<T>::Leaky for a less-verbose call-site typedef; e.g.: // base::LazyInstance<T>::Leaky my_leaky_lazy_instance; // instead of: // base::LazyInstance<T, base::internal::LeakyLazyInstanceTraits<T> > // my_leaky_lazy_instance; // (especially when T is MyLongTypeNameImplClientHolderFactory). // Only use this internal::-qualified verbose form to extend this traits class // (depending on its implementation details). template <typename Type> struct LeakyLazyInstanceTraits { … }; template <typename Type> struct ErrorMustSelectLazyOrDestructorAtExitForLazyInstance { … }; } // namespace internal template < typename Type, typename Traits = internal::ErrorMustSelectLazyOrDestructorAtExitForLazyInstance<Type>> class LazyInstance { public: // Do not define a destructor, as doing so makes LazyInstance a // non-POD-struct. We don't want that because then a static initializer will // be created to register the (empty) destructor with atexit() under MSVC, for // example. We handle destruction of the contained Type class explicitly via // the OnExit member function, where needed. // ~LazyInstance() {} // Convenience typedef to avoid having to repeat Type for leaky lazy // instances. typedef LazyInstance<Type, internal::LeakyLazyInstanceTraits<Type>> Leaky; typedef LazyInstance<Type, internal::DestructorAtExitLazyInstanceTraits<Type>> DestructorAtExit; Type& Get() { … } Type* Pointer() { … } // Returns true if the lazy instance has been created. Unlike Get() and // Pointer(), calling IsCreated() will not instantiate the object of Type. bool IsCreated() { … } // MSVC gives a warning that the alignment expands the size of the // LazyInstance struct to make the size a multiple of the alignment. This // is expected in this case. #if BUILDFLAG(IS_WIN) #pragma warning(push) #pragma warning(disable : 4324) #endif // Effectively private: member data is only public to allow the linker to // statically initialize it and to maintain a POD class. DO NOT USE FROM // OUTSIDE THIS CLASS. std::atomic<uintptr_t> private_instance_; // Preallocated space for the Type instance. alignas(Type) char private_buf_[sizeof(Type)]; #if BUILDFLAG(IS_WIN) #pragma warning(pop) #endif private: Type* instance() { … } // Adapter function for use with AtExit. This should be called single // threaded, so don't synchronize across threads. // Calling OnExit while the instance is in use by other threads is a mistake. static void OnExit(void* lazy_instance) { … } }; } // namespace base #endif // BASE_LAZY_INSTANCE_H_