chromium/out/Default/gen/device/gamepad/public/mojom/gamepad.mojom.cc

// device/gamepad/public/mojom/gamepad.mojom.cc is auto generated by mojom_bindings_generator.py, do not edit

// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-private-field"
#endif

#include "device/gamepad/public/mojom/gamepad.mojom.h"

#include <math.h>
#include <stdint.h>
#include <utility>

#include "base/debug/alias.h"
#include "base/hash/md5_constexpr.h"
#include "base/run_loop.h"
#include "base/strings/string_number_conversions.h"
#include "base/task/thread_pool/thread_pool_instance.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/typed_macros.h"
#include "mojo/public/cpp/bindings/features.h"
#include "mojo/public/cpp/bindings/lib/default_construct_tag_internal.h"
#include "mojo/public/cpp/bindings/lib/generated_code_util.h"
#include "mojo/public/cpp/bindings/lib/message_internal.h"
#include "mojo/public/cpp/bindings/lib/proxy_to_responder.h"
#include "mojo/public/cpp/bindings/lib/send_message_helper.h"
#include "mojo/public/cpp/bindings/lib/serialization_util.h"
#include "mojo/public/cpp/bindings/lib/unserialized_message_context.h"
#include "mojo/public/cpp/bindings/lib/validate_params.h"
#include "mojo/public/cpp/bindings/lib/validation_errors.h"
#include "mojo/public/cpp/bindings/mojo_buildflags.h"
#include "mojo/public/cpp/bindings/urgent_message_scope.h"
#include "mojo/public/interfaces/bindings/interface_control_messages.mojom.h"
#include "third_party/perfetto/include/perfetto/tracing/traced_value.h"

#include "device/gamepad/public/mojom/gamepad.mojom-params-data.h"
#include "device/gamepad/public/mojom/gamepad.mojom-shared-message-ids.h"

#include "device/gamepad/public/mojom/gamepad.mojom-import-headers.h"
#include "device/gamepad/public/mojom/gamepad.mojom-test-utils.h"


namespace device::mojom {
GamepadQuaternion::GamepadQuaternion()
    :{}

GamepadQuaternion::GamepadQuaternion(
    float x_in,
    float y_in,
    float z_in,
    float w_in)
    :{}

GamepadQuaternion::~GamepadQuaternion() = default;

void GamepadQuaternion::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool GamepadQuaternion::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
GamepadVector::GamepadVector()
    :{}

GamepadVector::GamepadVector(
    float x_in,
    float y_in,
    float z_in)
    :{}

GamepadVector::~GamepadVector() = default;

void GamepadVector::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool GamepadVector::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
GamepadButton::GamepadButton()
    :{}

GamepadButton::GamepadButton(
    bool pressed_in,
    bool touched_in,
    double value_in)
    :{}

GamepadButton::~GamepadButton() = default;

void GamepadButton::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool GamepadButton::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
ButtonChange::ButtonChange()
    :{}

ButtonChange::ButtonChange(
    uint32_t button_index_in,
    bool button_down_in,
    bool button_up_in,
    bool value_changed_in,
    const ::device::GamepadButton& button_snapshot_in)
    :{}

ButtonChange::~ButtonChange() = default;

void ButtonChange::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool ButtonChange::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
AxisChange::AxisChange()
    :{}

AxisChange::AxisChange(
    uint32_t axis_index_in,
    double axis_snapshot_in)
    :{}

AxisChange::~AxisChange() = default;
size_t AxisChange::Hash(size_t seed) const {}

void AxisChange::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool AxisChange::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
GamepadChanges::GamepadChanges()
    :{}

GamepadChanges::GamepadChanges(
    uint32_t gamepad_index_in,
    std::vector<ButtonChangePtr> button_changes_in,
    std::vector<AxisChangePtr> axis_changes_in,
    int64_t timestamp_in)
    :{}

GamepadChanges::~GamepadChanges() = default;

void GamepadChanges::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool GamepadChanges::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
GamepadTouch::GamepadTouch()
    :{}

GamepadTouch::GamepadTouch(
    uint32_t touch_id_in,
    uint8_t surface_id_in,
    double x_in,
    double y_in,
    uint32_t surface_height_in,
    uint32_t surface_width_in,
    bool has_surface_dimensions_in)
    :{}

GamepadTouch::~GamepadTouch() = default;

void GamepadTouch::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool GamepadTouch::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
GamepadPose::GamepadPose()
    :{}

GamepadPose::GamepadPose(
    const ::device::GamepadQuaternion& orientation_in,
    const ::device::GamepadVector& position_in,
    const ::device::GamepadVector& angular_velocity_in,
    const ::device::GamepadVector& linear_velocity_in,
    const ::device::GamepadVector& angular_acceleration_in,
    const ::device::GamepadVector& linear_acceleration_in)
    :{}

GamepadPose::~GamepadPose() = default;

void GamepadPose::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool GamepadPose::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
GamepadHapticActuator::GamepadHapticActuator()
    :{}

GamepadHapticActuator::GamepadHapticActuator(
    ::device::GamepadHapticActuatorType type_in)
    :{}

GamepadHapticActuator::~GamepadHapticActuator() = default;

void GamepadHapticActuator::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool GamepadHapticActuator::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
Gamepad::Gamepad()
    :{}

Gamepad::Gamepad(
    bool connected_in,
    std::vector<uint16_t> id_in,
    int64_t timestamp_in,
    std::vector<double> axes_in,
    std::vector<::device::GamepadButton> buttons_in,
    const ::device::GamepadHapticActuator& vibration_actuator_in,
    ::device::GamepadMapping mapping_in,
    const ::device::GamepadPose& pose_in,
    ::device::GamepadHand hand_in,
    std::vector<::device::GamepadTouch> touch_events_in,
    uint32_t display_id_in)
    :{}

Gamepad::~Gamepad() = default;

void Gamepad::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool Gamepad::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
GamepadEffectParameters::GamepadEffectParameters()
    :{}

GamepadEffectParameters::GamepadEffectParameters(
    double duration_in,
    double start_delay_in,
    double strong_magnitude_in,
    double weak_magnitude_in,
    double left_trigger_in,
    double right_trigger_in)
    :{}

GamepadEffectParameters::~GamepadEffectParameters() = default;
size_t GamepadEffectParameters::Hash(size_t seed) const {}

void GamepadEffectParameters::WriteIntoTrace(
    perfetto::TracedValue traced_context) const {}

bool GamepadEffectParameters::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {}
const char GamepadObserver::Name_[] =;

GamepadObserver::IPCStableHashFunction GamepadObserver::MessageToMethodInfo_(mojo::Message& message) {}


const char* GamepadObserver::MessageToMethodName_(mojo::Message& message) {}

#if !BUILDFLAG(IS_FUCHSIA)
uint32_t GamepadObserver::GamepadConnected_Sym::IPCStableHash() {}
uint32_t GamepadObserver::GamepadDisconnected_Sym::IPCStableHash() {}
uint32_t GamepadObserver::GamepadChanged_Sym::IPCStableHash() {}
# endif // !BUILDFLAG(IS_FUCHSIA)

GamepadObserverProxy::GamepadObserverProxy(mojo::MessageReceiverWithResponder* receiver)
    :{}

void GamepadObserverProxy::GamepadConnected(
    uint32_t in_index, const ::device::Gamepad& in_gamepad) {}

void GamepadObserverProxy::GamepadDisconnected(
    uint32_t in_index, const ::device::Gamepad& in_gamepad) {}

void GamepadObserverProxy::GamepadChanged(
    GamepadChangesPtr in_changes) {}

// static
bool GamepadObserverStubDispatch::Accept(
    GamepadObserver* impl,
    mojo::Message* message) {}

// static
bool GamepadObserverStubDispatch::AcceptWithResponder(
    GamepadObserver* impl,
    mojo::Message* message,
    std::unique_ptr<mojo::MessageReceiverWithStatus> responder) {}
namespace {
}  // namespace
static const mojo::internal::GenericValidationInfo kGamepadObserverValidationInfo[] =;

bool GamepadObserverRequestValidator::Accept(mojo::Message* message) {}

const char GamepadMonitor::Name_[] =;

GamepadMonitor::IPCStableHashFunction GamepadMonitor::MessageToMethodInfo_(mojo::Message& message) {}


const char* GamepadMonitor::MessageToMethodName_(mojo::Message& message) {}

#if !BUILDFLAG(IS_FUCHSIA)
uint32_t GamepadMonitor::GamepadStartPolling_Sym::IPCStableHash() {}
uint32_t GamepadMonitor::GamepadStopPolling_Sym::IPCStableHash() {}
uint32_t GamepadMonitor::SetObserver_Sym::IPCStableHash() {}
# endif // !BUILDFLAG(IS_FUCHSIA)
bool GamepadMonitor::GamepadStartPolling(::base::ReadOnlySharedMemoryRegion* out_memory_region) {}
bool GamepadMonitor::GamepadStopPolling() {}
class GamepadMonitor_GamepadStartPolling_HandleSyncResponse
    : public mojo::MessageReceiver {};

class GamepadMonitor_GamepadStartPolling_ForwardToCallback
    : public mojo::MessageReceiver {};
class GamepadMonitor_GamepadStopPolling_HandleSyncResponse
    : public mojo::MessageReceiver {};

class GamepadMonitor_GamepadStopPolling_ForwardToCallback
    : public mojo::MessageReceiver {};

GamepadMonitorProxy::GamepadMonitorProxy(mojo::MessageReceiverWithResponder* receiver)
    :{}
bool GamepadMonitorProxy::GamepadStartPolling(
    ::base::ReadOnlySharedMemoryRegion* out_param_memory_region) {}

void GamepadMonitorProxy::GamepadStartPolling(
    GamepadStartPollingCallback callback) {}
bool GamepadMonitorProxy::GamepadStopPolling(
    ) {}

void GamepadMonitorProxy::GamepadStopPolling(
    GamepadStopPollingCallback callback) {}

void GamepadMonitorProxy::SetObserver(
    ::mojo::PendingRemote<GamepadObserver> in_gamepad_observer) {}
class GamepadMonitor_GamepadStartPolling_ProxyToResponder : public ::mojo::internal::ProxyToResponder {};

bool GamepadMonitor_GamepadStartPolling_ForwardToCallback::Accept(
    mojo::Message* message) {}

void GamepadMonitor_GamepadStartPolling_ProxyToResponder::Run(
    ::base::ReadOnlySharedMemoryRegion in_memory_region) {}
bool GamepadMonitor_GamepadStartPolling_HandleSyncResponse::Accept(
    mojo::Message* message) {}
class GamepadMonitor_GamepadStopPolling_ProxyToResponder : public ::mojo::internal::ProxyToResponder {};

bool GamepadMonitor_GamepadStopPolling_ForwardToCallback::Accept(
    mojo::Message* message) {}

void GamepadMonitor_GamepadStopPolling_ProxyToResponder::Run(
    ) {}
bool GamepadMonitor_GamepadStopPolling_HandleSyncResponse::Accept(
    mojo::Message* message) {}

// static
bool GamepadMonitorStubDispatch::Accept(
    GamepadMonitor* impl,
    mojo::Message* message) {}

// static
bool GamepadMonitorStubDispatch::AcceptWithResponder(
    GamepadMonitor* impl,
    mojo::Message* message,
    std::unique_ptr<mojo::MessageReceiverWithStatus> responder) {}
namespace {
}  // namespace
static const mojo::internal::GenericValidationInfo kGamepadMonitorValidationInfo[] =;

bool GamepadMonitorRequestValidator::Accept(mojo::Message* message) {}

bool GamepadMonitorResponseValidator::Accept(mojo::Message* message) {}
const char GamepadHapticsManager::Name_[] =;

GamepadHapticsManager::IPCStableHashFunction GamepadHapticsManager::MessageToMethodInfo_(mojo::Message& message) {}


const char* GamepadHapticsManager::MessageToMethodName_(mojo::Message& message) {}

#if !BUILDFLAG(IS_FUCHSIA)
uint32_t GamepadHapticsManager::PlayVibrationEffectOnce_Sym::IPCStableHash() {}
uint32_t GamepadHapticsManager::ResetVibrationActuator_Sym::IPCStableHash() {}
# endif // !BUILDFLAG(IS_FUCHSIA)

class GamepadHapticsManager_PlayVibrationEffectOnce_ForwardToCallback
    : public mojo::MessageReceiver {};

class GamepadHapticsManager_ResetVibrationActuator_ForwardToCallback
    : public mojo::MessageReceiver {};

GamepadHapticsManagerProxy::GamepadHapticsManagerProxy(mojo::MessageReceiverWithResponder* receiver)
    :{}

void GamepadHapticsManagerProxy::PlayVibrationEffectOnce(
    uint32_t in_pad_index, GamepadHapticEffectType in_type, GamepadEffectParametersPtr in_params, PlayVibrationEffectOnceCallback callback) {}

void GamepadHapticsManagerProxy::ResetVibrationActuator(
    uint32_t in_pad_index, ResetVibrationActuatorCallback callback) {}
class GamepadHapticsManager_PlayVibrationEffectOnce_ProxyToResponder : public ::mojo::internal::ProxyToResponder {};

bool GamepadHapticsManager_PlayVibrationEffectOnce_ForwardToCallback::Accept(
    mojo::Message* message) {}

void GamepadHapticsManager_PlayVibrationEffectOnce_ProxyToResponder::Run(
    GamepadHapticsResult in_result) {}
class GamepadHapticsManager_ResetVibrationActuator_ProxyToResponder : public ::mojo::internal::ProxyToResponder {};

bool GamepadHapticsManager_ResetVibrationActuator_ForwardToCallback::Accept(
    mojo::Message* message) {}

void GamepadHapticsManager_ResetVibrationActuator_ProxyToResponder::Run(
    GamepadHapticsResult in_result) {}

// static
bool GamepadHapticsManagerStubDispatch::Accept(
    GamepadHapticsManager* impl,
    mojo::Message* message) {}

// static
bool GamepadHapticsManagerStubDispatch::AcceptWithResponder(
    GamepadHapticsManager* impl,
    mojo::Message* message,
    std::unique_ptr<mojo::MessageReceiverWithStatus> responder) {}
namespace {
}  // namespace
static const mojo::internal::GenericValidationInfo kGamepadHapticsManagerValidationInfo[] =;

bool GamepadHapticsManagerRequestValidator::Accept(mojo::Message* message) {}

bool GamepadHapticsManagerResponseValidator::Accept(mojo::Message* message) {}


}  // device::mojom


namespace mojo {


// static
bool StructTraits<::device::mojom::GamepadQuaternion::DataView, ::device::mojom::GamepadQuaternionPtr>::Read(
    ::device::mojom::GamepadQuaternion::DataView input,
    ::device::mojom::GamepadQuaternionPtr* output) {}


// static
bool StructTraits<::device::mojom::GamepadVector::DataView, ::device::mojom::GamepadVectorPtr>::Read(
    ::device::mojom::GamepadVector::DataView input,
    ::device::mojom::GamepadVectorPtr* output) {}


// static
bool StructTraits<::device::mojom::GamepadButton::DataView, ::device::mojom::GamepadButtonPtr>::Read(
    ::device::mojom::GamepadButton::DataView input,
    ::device::mojom::GamepadButtonPtr* output) {}


// static
bool StructTraits<::device::mojom::ButtonChange::DataView, ::device::mojom::ButtonChangePtr>::Read(
    ::device::mojom::ButtonChange::DataView input,
    ::device::mojom::ButtonChangePtr* output) {}


// static
bool StructTraits<::device::mojom::AxisChange::DataView, ::device::mojom::AxisChangePtr>::Read(
    ::device::mojom::AxisChange::DataView input,
    ::device::mojom::AxisChangePtr* output) {}


// static
bool StructTraits<::device::mojom::GamepadChanges::DataView, ::device::mojom::GamepadChangesPtr>::Read(
    ::device::mojom::GamepadChanges::DataView input,
    ::device::mojom::GamepadChangesPtr* output) {}


// static
bool StructTraits<::device::mojom::GamepadTouch::DataView, ::device::mojom::GamepadTouchPtr>::Read(
    ::device::mojom::GamepadTouch::DataView input,
    ::device::mojom::GamepadTouchPtr* output) {}


// static
bool StructTraits<::device::mojom::GamepadPose::DataView, ::device::mojom::GamepadPosePtr>::Read(
    ::device::mojom::GamepadPose::DataView input,
    ::device::mojom::GamepadPosePtr* output) {}


// static
bool StructTraits<::device::mojom::GamepadHapticActuator::DataView, ::device::mojom::GamepadHapticActuatorPtr>::Read(
    ::device::mojom::GamepadHapticActuator::DataView input,
    ::device::mojom::GamepadHapticActuatorPtr* output) {}


// static
bool StructTraits<::device::mojom::Gamepad::DataView, ::device::mojom::GamepadPtr>::Read(
    ::device::mojom::Gamepad::DataView input,
    ::device::mojom::GamepadPtr* output) {}


// static
bool StructTraits<::device::mojom::GamepadEffectParameters::DataView, ::device::mojom::GamepadEffectParametersPtr>::Read(
    ::device::mojom::GamepadEffectParameters::DataView input,
    ::device::mojom::GamepadEffectParametersPtr* output) {}

}  // namespace mojo


// Symbols declared in the -test-utils.h header are defined here instead of a
// separate .cc file to save compile time.


namespace device::mojom {


void GamepadObserverInterceptorForTesting::GamepadConnected(uint32_t index, const ::device::Gamepad& gamepad) {}
void GamepadObserverInterceptorForTesting::GamepadDisconnected(uint32_t index, const ::device::Gamepad& gamepad) {}
void GamepadObserverInterceptorForTesting::GamepadChanged(GamepadChangesPtr changes) {}
GamepadObserverAsyncWaiter::GamepadObserverAsyncWaiter(
    GamepadObserver* proxy) :{}

GamepadObserverAsyncWaiter::~GamepadObserverAsyncWaiter() = default;




void GamepadMonitorInterceptorForTesting::GamepadStartPolling(GamepadStartPollingCallback callback) {}
void GamepadMonitorInterceptorForTesting::GamepadStopPolling(GamepadStopPollingCallback callback) {}
void GamepadMonitorInterceptorForTesting::SetObserver(::mojo::PendingRemote<GamepadObserver> gamepad_observer) {}
GamepadMonitorAsyncWaiter::GamepadMonitorAsyncWaiter(
    GamepadMonitor* proxy) :{}

GamepadMonitorAsyncWaiter::~GamepadMonitorAsyncWaiter() = default;

void GamepadMonitorAsyncWaiter::GamepadStartPolling(
    ::base::ReadOnlySharedMemoryRegion* out_memory_region) {}

::base::ReadOnlySharedMemoryRegion GamepadMonitorAsyncWaiter::GamepadStartPolling(
    ) {}

void GamepadMonitorAsyncWaiter::GamepadStopPolling(
    ) {}






void GamepadHapticsManagerInterceptorForTesting::PlayVibrationEffectOnce(uint32_t pad_index, GamepadHapticEffectType type, GamepadEffectParametersPtr params, PlayVibrationEffectOnceCallback callback) {}
void GamepadHapticsManagerInterceptorForTesting::ResetVibrationActuator(uint32_t pad_index, ResetVibrationActuatorCallback callback) {}
GamepadHapticsManagerAsyncWaiter::GamepadHapticsManagerAsyncWaiter(
    GamepadHapticsManager* proxy) :{}

GamepadHapticsManagerAsyncWaiter::~GamepadHapticsManagerAsyncWaiter() = default;

void GamepadHapticsManagerAsyncWaiter::PlayVibrationEffectOnce(
    uint32_t pad_index, GamepadHapticEffectType type, GamepadEffectParametersPtr params, GamepadHapticsResult* out_result) {}

GamepadHapticsResult GamepadHapticsManagerAsyncWaiter::PlayVibrationEffectOnce(
    uint32_t pad_index, GamepadHapticEffectType type, GamepadEffectParametersPtr params) {}

void GamepadHapticsManagerAsyncWaiter::ResetVibrationActuator(
    uint32_t pad_index, GamepadHapticsResult* out_result) {}

GamepadHapticsResult GamepadHapticsManagerAsyncWaiter::ResetVibrationActuator(
    uint32_t pad_index) {}






}  // device::mojom


#if defined(__clang__)
#pragma clang diagnostic pop
#endif