#ifndef DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_MOJOM_BLINK_FORWARD_H_
#define DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_MOJOM_BLINK_FORWARD_H_
#include <stdint.h>
#include "mojo/public/cpp/bindings/struct_forward.h"
#include "mojo/public/cpp/bindings/deprecated_interface_types_forward.h"
#include "mojo/public/interfaces/bindings/native_struct.mojom-forward.h"
namespace device::mojom {
enum class GamepadMapping : int32_t;
enum class GamepadHand : int32_t;
enum class GamepadHapticActuatorType : int32_t;
enum class GamepadHapticEffectType : int32_t;
enum class GamepadHapticsResult : int32_t;
class GamepadObserverInterfaceBase;
class GamepadMonitorInterfaceBase;
class GamepadHapticsManagerInterfaceBase;
}
namespace device::mojom::blink {
GamepadMapping;
GamepadHand;
GamepadHapticActuatorType;
GamepadHapticEffectType;
GamepadHapticsResult;
GamepadObserverInterfaceBase;
GamepadMonitorInterfaceBase;
GamepadHapticsManagerInterfaceBase;
class GamepadQuaternion;
GamepadQuaternionPtr;
class GamepadVector;
GamepadVectorPtr;
class GamepadButton;
GamepadButtonPtr;
class ButtonChange;
ButtonChangePtr;
class AxisChange;
AxisChangePtr;
class GamepadChanges;
GamepadChangesPtr;
class GamepadTouch;
GamepadTouchPtr;
class GamepadPose;
GamepadPosePtr;
class GamepadHapticActuator;
GamepadHapticActuatorPtr;
class Gamepad;
GamepadPtr;
class GamepadEffectParameters;
GamepadEffectParametersPtr;
class GamepadObserver;
class GamepadMonitor;
class GamepadHapticsManager;
}
#endif