<!DOCTYPE HTML>
<html>
<head>
<title>Canvas displaying an ImageBitmap that comes from a worker uses CALayerOverlay Test</title>
<script id="workerCode">
self.onmessage = function(event) {
const offscreenCanvas = new OffscreenCanvas(100, 100);
const ctx = offscreenCanvas.getContext("2d");
ctx.fillStyle = event.data.color;
ctx.fillRect(0, 0, 100, 100);
let img = offscreenCanvas.transferToImageBitmap();
self.postMessage(img, [img]);
}
</script>
<script>
// '--enable-gpu-benchmarking' is required for this test.
async function main() {
const workerCode = document.querySelector("#workerCode").textContent;
const blob = new Blob([workerCode], { type: 'text/javascript' });
const url = URL.createObjectURL(blob);
const worker = new Worker(url);
const canvas = document.getElementById('canvas');
const context = canvas.getContext('bitmaprenderer');
function errorCodeHandler(errorCode) {
// gfx::kCALayerSuccess = 0
if (errorCode == 0) {
if (window.domAutomationController) {
window.domAutomationController.send("SUCCESS");
}
worker.postMessage({color: 'DarkGreen'});
} else {
console.log("CALayerOverlay is not used. Error code:" , errorCode);
if (window.domAutomationController) {
window.domAutomationController.send("FAILED");
}
worker.postMessage({color: 'Red'});
}
}
function draw() {
if (!chrome.gpuBenchmarking.addCoreAnimationStatusEventListener(errorCodeHandler)) {
console.log("addCoreAnimationStatusEventListener fails! Use '--enable-gpu-benchmarking'");
if (window.domAutomationController) {
window.domAutomationController.send("FAILED");
}
}
}
let first_draw = true;
worker.postMessage({color: 'Black'});
worker.addEventListener('message', (event) => {
context.transferFromImageBitmap(event.data);
if (first_draw) {
window.requestAnimationFrame(draw);
first_draw = false;
}
});
}
</script>
</head>
<body onload="main()">
<canvas id="canvas" width="100" height="100" style="position:absolute; top:0px; left:0px"</canvas>
</body>
</html>