<!DOCTYPE HTML>
<html>
<head>
<title>OffscreenCanvas2d with resizing: red rectangle in the middle.</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script id="myWorker" type="text/worker">
self.onmessage = function(e) {
var transferred = e.data;
var ctx2d = transferred.getContext('2d');
ctx2d.fillStyle = "purple";
ctx2d.fillRect(0, 0, transferred.width, transferred.height);
// The placeholder canvas should initially display a 200X200 purple image and
// then display a 40X50 green image containing a red rectangle in the middle.
requestAnimationFrame(() => {
// Resize offscreenCanvas from 200X200 to 40X50.
transferred.width = 40;
transferred.height = 50;
ctx2d.fillStyle = "green";
ctx2d.fillRect(0, 0, transferred.width, transferred.height);
ctx2d.fillStyle = "red";
ctx2d.fillRect(10, 10, 20, 20);
requestAnimationFrame(() => {
self.postMessage("");
});
});
};
</script>
<script>
var g_swapsBeforeAck = 15;
function makeWorker(script)
{
var blob = new Blob([script]);
return new Worker(URL.createObjectURL(blob));
}
function waitForFinish()
{
if (g_swapsBeforeAck == 0) {
domAutomationController.send("SUCCESS");
} else {
g_swapsBeforeAck--;
document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
window.requestAnimationFrame(waitForFinish);
}
}
function main()
{
var canvas2D = document.getElementById("c");
var offscreenCanvas = canvas2D.transferControlToOffscreen();
var worker = makeWorker(document.getElementById("myWorker").textContent);
worker.onmessage = function (e) {
waitForFinish();
};
worker.postMessage(offscreenCanvas, [offscreenCanvas]);
}
</script>
</head>
<body onload="main()">
<div style="position:relative; width:200px; height:200px; background-color:white">
</div>
<div id="container" style="position:absolute; top:0px; left:0px">
<canvas id="c" width="200" height="200" class="nomargin"></canvas>
</div>
</body>
</html>