<!DOCTYPE html>
<html>
<head>
<title>WebGL Scissor with context of preserveDrawingBuffer=true</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script>
function run() {
var canvas = document.getElementById("c");
gl = initGL(canvas);
if (!gl) {
domAutomationController.send("FAILURE");
return;
}
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
window.requestAnimationFrame(scissorAndClear);
}
function initGL(canvas) {
var gl = null;
try {
gl = canvas.getContext(
"webgl", {preserveDrawingBuffer: true, alpha: false});
} catch (e) {}
return gl;
}
function scissorAndClear() {
gl.scissor(0, 0, 10, 10);
gl.enable(gl.SCISSOR_TEST);
gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
deferredAck();
}
var swapsBeforeAck = 15;
function deferredAck()
{
if (swapsBeforeAck == 0) {
domAutomationController.send("SUCCESS");
} else {
--swapsBeforeAck;
window.requestAnimationFrame(deferredAck);
}
}
</script>
</head>
<body onload="run()">
<div style="position:absolute; top:0px; left:0px">
<canvas id="c" width="200" height="200" class="nomargin"></canvas>
</div>
</body>
</html>