<!DOCTYPE HTML>
<html>
<head>
<meta name="viewport" content="initial-scale=1">
<title>WebGL Canvas Read Pixels And Tab Switch Test</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script>
let g_swapsBeforeAck = 15;
let g_canvas;
let g_gl;
function sendResult(status) {
if (domAutomationController) {
domAutomationController.send(status);
} else {
console.log(status);
}
}
function waitForFinish() {
if (g_swapsBeforeAck == 0) {
sendResult("SUCCESS");
} else {
g_swapsBeforeAck--;
window.requestAnimationFrame(waitForFinish);
}
}
function handleVisibilityChange() {
if (document.visibilityState == "visible") {
waitForFinish();
} else {
// Read pixels will cause drawing buffer to be cleared, but it shouldn't
// cause it to be recomposited after the tab switches back.
let pixels = new Uint8Array(4);
g_gl.readPixels(0, 0, 1, 1, g_gl.RGBA, g_gl.UNSIGNED_BYTE, pixels);
}
}
function main() {
document.addEventListener("visibilitychange", handleVisibilityChange, false);
g_canvas = document.getElementById("c");
g_gl = g_canvas.getContext("webgl");
let width = g_canvas.width;
let height = g_canvas.height;
g_gl.enable(g_gl.SCISSOR_TEST);
g_gl.scissor(0, 0, width, height);
g_gl.clearColor(1, 0, 0, 1);
g_gl.clear(g_gl.COLOR_BUFFER_BIT);
g_gl.scissor(0, 0, width / 2, height / 2);
g_gl.clearColor(0, 1, 0, 1);
g_gl.clear(g_gl.COLOR_BUFFER_BIT);
g_gl.scissor(width / 2, height / 2, width / 2, height / 2);
g_gl.clearColor(0, 0, 1, 1);
g_gl.clear(g_gl.COLOR_BUFFER_BIT);
sendResult("READY");
}
</script>
</head>
<body onload="main()" class="nomargin">
<canvas id="c" width="100" height="100" class="nomargin" style="background-color:black"></canvas>
</body>
</html>