<!DOCTYPE html>
<html>
<head>
<title>WebGPU canvas' capture as video stream test</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script type="text/javascript" src="pixel_webgpu_util.js"></script>
<script type="text/javascript">
var g_swapsBeforeAck = 15;
var g_videoFrameReceived = false;
const parsedString = new URLSearchParams(window.location.search);
async function main() {
const has_alpha_string = parsedString.get('has_alpha');
const hidden_string = parsedString.get('hidden');
has_alpha = (has_alpha_string != null) ?
has_alpha_string == 'true' : false;
hidden = (hidden_string != null) ? hidden_string == 'true' : false;
const gpuCanvas = document.getElementById('canvas_gpu');
if (hidden) {
gpuCanvas.style.display = 'none';
}
const [device, swapChain] = await webGpuUtils.init(gpuCanvas, has_alpha);
if (!device || !swapChain) {
console.error("Failed to initialize WebGPU - skipping test");
domAutomationController.send("FAILURE");
return;
}
const video = document.getElementById('video_player');
video.srcObject = gpuCanvas.captureStream();
function render() {
const gpuContext = gpuCanvas.getContext('webgpu');
webGpuUtils.fourColorsTest(device, swapChain, gpuCanvas.width,
gpuCanvas.height);
waitForFinish();
}
function videoFrameReceived() {
g_videoFrameReceived = true;
}
function waitForFinish() {
if (g_swapsBeforeAck == 0) {
domAutomationController.send("SUCCESS");
} else {
// only start count down when a video frame has been received
if (g_videoFrameReceived)
g_swapsBeforeAck--;
window.requestAnimationFrame(render);
}
}
// Start rendering loop
window.requestAnimationFrame(render);
// register a callback to be invoked when a video frame has been received.
if (video.requestVideoFrameCallback) {
video.requestVideoFrameCallback(videoFrameReceived);
}
else {
// requestVideoFrameCallback not available
g_videoFrameReceived = true;
}
}
</script>
</head>
<body onload="main()" class="nomargin" style="display: inline-flex">
<video id="video_player" playsinline autoplay muted width="200" height="200" class="nomargin"></video>
<canvas id="canvas_gpu" width="200" height="200" class="nomargin"></canvas>
</body>
</html>