<!DOCTYPE html>
<html>
<head>
<title>WebGPU copyExternalImageToTexture test</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script type="text/javascript" src="pixel_webgpu_util.js"></script>
<script type="text/javascript">
var g_swapsBeforeAck = 15;
function initPixelData(pixels, subRectangle, canvasWidth, bytesPerPixel, pixelValue) {
for (let i = subRectangle.y; i < subRectangle.y + subRectangle.height; i++) {
for (let j = subRectangle.x; j < subRectangle.x + subRectangle.width; j++) {
const pixelPos = i * canvasWidth + j;
pixels.set(new Uint8Array(pixelValue), pixelPos * bytesPerPixel);
}
}
}
async function main() {
const canvas2d = document.getElementById('canvas_2d');
const c2d = canvas2d.getContext("2d");
if (!c2d) {
console.error('getContext(2d) failed');
return null;
}
if (typeof OffscreenCanvas === 'undefined') {
console.error('Browser not support OffscreenCanvas');
return null;
}
const gpuCanvas = document.getElementById('canvas_gpu');
const [gpuDevice, gpuContext] = await webGpuUtils.init(gpuCanvas);
if (!gpuDevice || !gpuContext) {
console.error("Failed to initialize WebGPU - skipping test");
domAutomationController.send("FAILURE");
return;
}
const bytesPerPixel = 4; // rgba8unorm
const pixelData = new Uint8ClampedArray(bytesPerPixel * canvas2d.width * canvas2d.height);
// Green rectangle on top-left
initPixelData(pixelData, {x: 0, y: 0, width: 100, height: 100}, canvas2d.width,
bytesPerPixel, new Uint8Array([0, 255, 0, 255]));
// Red rectangle on bottom-left
initPixelData(pixelData, {x: 0, y: 100, width: 100, height: 100}, canvas2d.width,
bytesPerPixel, new Uint8Array([255, 0, 0, 255]));
// Yellow rectangle on bottom-right
initPixelData(pixelData, {x: 100, y: 100, width: 100, height: 100}, canvas2d.width,
bytesPerPixel, new Uint8Array([255, 255, 0, 255]));
// Blue rectangle on top-right
initPixelData(pixelData, {x: 100, y: 0, width: 100, height: 100}, canvas2d.width,
bytesPerPixel, new Uint8Array([0, 0, 255, 255]));
const imageData = new ImageData(pixelData, canvas2d.width, canvas2d.height);
const imageBitmap = await createImageBitmap(imageData);
const renderCallback = function() {
c2d.drawImage(imageBitmap, 0, 0, canvas2d.width, canvas2d.height);
webGpuUtils.uploadToGPUTextureTest(gpuDevice, gpuContext, imageBitmap);
waitForFinish();
};
window.requestAnimationFrame(renderCallback);
}
function waitForFinish() {
if (g_swapsBeforeAck == 0) {
domAutomationController.send("SUCCESS");
} else {
g_swapsBeforeAck--;
window.requestAnimationFrame(waitForFinish);
}
}
</script>
</head>
<body onload="main()">
<canvas id="canvas_2d" width="200" height="200" class="nomargin"></canvas>
<canvas id="canvas_gpu" width="200" height="200" class="nomargin"></canvas>
</body>
</html>