<!DOCTYPE html>
<html>
<head>
<title>WebGPU copyExternalImageToTexture test</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script type="text/javascript" src="pixel_webgpu_util.js"></script>
<script type="text/javascript">
var g_swapsBeforeAck = 15;
async function main() {
const glCanvas = document.getElementById('canvas_gl');
const gl = glCanvas.getContext('webgl');
if (!gl) {
console.error('getContext(webgl) failed');
domAutomationController.send("FAILURE");
return;
}
const gpuCanvas = document.getElementById('canvas_gpu');
const [gpuDevice, gpuContext] = await webGpuUtils.init(gpuCanvas);
if (!gpuDevice || !gpuContext) {
console.error("Failed to initialize WebGPU - skipping test");
domAutomationController.send("FAILURE");
return;
}
const renderCallback = function() {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, 100, 100);
gl.clearColor(1.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.scissor(0, 100, 100, 100);
gl.clearColor(0.0, 1.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.scissor(100, 100, 100, 100);
gl.clearColor(0.0, 0.0, 1.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.scissor(100, 0, 100, 100);
gl.clearColor(1.0, 1.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
webGpuUtils.uploadToGPUTextureTest(gpuDevice, gpuContext, glCanvas);
waitForFinish();
};
window.requestAnimationFrame(renderCallback);
}
function waitForFinish() {
if (g_swapsBeforeAck == 0) {
domAutomationController.send("SUCCESS");
} else {
g_swapsBeforeAck--;
window.requestAnimationFrame(waitForFinish);
}
}
</script>
</head>
<body onload="main()">
<canvas id="canvas_gl" width="200" height="200" class="nomargin"></canvas>
<canvas id="canvas_gpu" width="200" height="200" class="nomargin"></canvas>
</body>
</html>