<!DOCTYPE html>
<html>
<head>
<title>WebGPU copyExternalImageToTexture test</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script type="text/javascript" src="pixel_webgpu_util.js"></script>
<script type="text/javascript">
var g_swapsBeforeAck = 15;
function getInitGPUCanvasData(width, height) {
const rectWidth = Math.floor(width / 2);
const rectHeight = Math.floor(height / 2);
const alphaValue = 255;
const colorValue = 255;
// BGRA8Unorm texture
const initialData = new Uint8ClampedArray(4 * width * height);
const maxRectHeightIndex = width * rectHeight;
for (let pixelIndex = 0; pixelIndex < initialData.length / 4; ++pixelIndex) {
const index = pixelIndex * 4;
// Top-half two rectangles
if (pixelIndex < maxRectHeightIndex) {
// top-left side rectangle
if (pixelIndex % width < rectWidth) {
// top-left side rectangle
initialData[index] = colorValue;
initialData[index + 1] = 0;
initialData[index + 2] = 0;
initialData[index + 3] = alphaValue;
} else {
// top-right side rectangle
initialData[index] = 0;
initialData[index + 1] = colorValue;
initialData[index + 2] = 0;
initialData[index + 3] = alphaValue;
}
} else { // Bottom-half two rectangles
// bottom-left side rectangle
if (pixelIndex % width < rectWidth) {
initialData[index] = 0;
initialData[index + 1] = 0;
initialData[index + 2] = colorValue;
initialData[index + 3] = alphaValue;
} else {
// bottom-right side rectangle
initialData[index] = 0;
initialData[index + 1] = 0;
initialData[index + 2] = 0;
initialData[index + 3] = alphaValue;
}
}
}
return initialData;
}
async function main() {
const gpuCanvas = document.getElementById('canvas_gpu');
const [gpuDevice, gpuContext] = await webGpuUtils.init(gpuCanvas);
if (!gpuDevice || !gpuContext) {
console.error("Failed to initialize WebGPU - skipping test");
domAutomationController.send("FAILURE");
return;
}
const gpuCanvasSource = document.getElementById('canvas_gpu_src');
const gpuContextSource = gpuCanvasSource.getContext('webgpu');
if (!gpuContext) {
console.error('getContext(webgpu) failed');
domAutomationController.send("FAILURE");
return;
}
gpuContextSource.configure({
device: gpuDevice,
format: "bgra8unorm",
usage: GPUTextureUsage.COPY_DST
});
const initialData = getInitGPUCanvasData(gpuCanvasSource.width, gpuCanvasSource.height);
let canvasTexture = gpuContextSource.getCurrentTexture();
gpuDevice.queue.writeTexture(
{ texture: canvasTexture},
initialData,
{
bytesPerRow: gpuCanvasSource.width * 4,
rowsPerImage: gpuCanvasSource.height,
},
{
width: gpuCanvasSource.width, height: gpuCanvasSource.height, depthOrArrayLayers: 1,
}
);
const renderCallback = function() {
webGpuUtils.uploadToGPUTextureTest(gpuDevice, gpuContext, gpuCanvasSource);
waitForFinish();
};
window.requestAnimationFrame(renderCallback);
}
function waitForFinish() {
if (g_swapsBeforeAck == 0) {
domAutomationController.send("SUCCESS");
} else {
g_swapsBeforeAck--;
window.requestAnimationFrame(waitForFinish);
}
}
</script>
</head>
<body onload="main()">
<canvas id="canvas_gpu_src" width="200" height="200" class="nomargin"></canvas>
<canvas id="canvas_gpu" width="200" height="200" class="nomargin"></canvas>
</body>
</html>