<!DOCTYPE html>
<html>
<head>
<title>WebGPU Canvas Save/Copy Image Test</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script type="text/javascript" src="pixel_webgpu_util.js"></script>
<script type="text/javascript">
var g_swapsBeforeAck = 15;
function waitForFinish() {
if (g_swapsBeforeAck == 0) {
sendResult("SUCCESS");
} else {
g_swapsBeforeAck--;
window.requestAnimationFrame(waitForFinish);
}
}
function sendResult(status) {
if (domAutomationController) {
domAutomationController.send(status);
} else {
console.log(status);
}
}
async function main() {
const gpuCanvas = document.getElementById('canvas_gpu');
const [gpuDevice, gpuContext] = await webGpuUtils.init(gpuCanvas);
if (!gpuDevice || !gpuContext) {
console.error("Failed to initialize WebGPU - skipping test");
domAutomationController.send("FAILURE");
return;
}
const renderCallback = function() {
webGpuUtils.fourColorsTest(gpuDevice, gpuContext, gpuCanvas.width,
gpuCanvas.height);
let dataURL = canvas_gpu.toDataURL();
let image = document.getElementById("image_in_frame");
image.src = dataURL;
};
window.requestAnimationFrame(renderCallback);
const toDataURLCallback = function() {
let dataURL = canvas_gpu.toDataURL();
let image = document.getElementById("image_post_frame");
image.src = dataURL;
waitForFinish();
}
window.requestAnimationFrame(toDataURLCallback);
}
</script>
</head>
<body onload="main()">
<canvas id="canvas_gpu" width="200" height="200" class="nomargin"></canvas>
<img id="image_in_frame" width="100" height="100" class="nomargin" style="background-color:black">
<img id="image_post_frame" width="100" height="100" class="nomargin" style="background-color:black">
</body>
</html>