<!DOCTYPE html>
<html>
<head>
<title>WebGPU texImage2D test</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script type="text/javascript" src="pixel_webgpu_util.js"></script>
<script type="text/javascript">
var g_swapsBeforeAck = 15;
async function main() {
const glCanvas = document.getElementById('canvas_gl');
const gl = glCanvas.getContext('webgl2', {antialias: false});
if (!gl) {
console.error('getContext(webgl) failed');
return null;
}
const gpuCanvas = document.getElementById('canvas_gpu');
const [device, swapChain] = await webGpuUtils.init(gpuCanvas);
if (!device || !swapChain) {
console.error("Failed to initialize WebGPU - skipping test");
domAutomationController.send("FAILURE");
return;
}
const renderCallback = function() {
webGpuUtils.fourColorsTest(device, swapChain, gpuCanvas.width,
gpuCanvas.height);
const tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texImage2D(
gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, gpuCanvas);
const fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo);
gl.framebufferTexture2D(
gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
gl.blitFramebuffer(0, 0, gpuCanvas.width, gpuCanvas.height, 0, 0,
glCanvas.width, glCanvas.height, gl.COLOR_BUFFER_BIT,
gl.LINEAR);
gl.deleteFramebuffer(fbo);
gl.deleteTexture(tex);
waitForFinish();
};
window.requestAnimationFrame(renderCallback);
}
function waitForFinish() {
if (g_swapsBeforeAck == 0) {
domAutomationController.send("SUCCESS");
} else {
g_swapsBeforeAck--;
window.requestAnimationFrame(waitForFinish);
}
}
</script>
</head>
<body onload="main()">
<canvas id="canvas_gl" width="200" height="200" class="nomargin"></canvas>
<canvas id="canvas_gpu" width="200" height="200" class="nomargin"></canvas>
</body>
</html>