<html>
<head>
<script type="text/javascript">
function send(str) {
if (window.domAutomationController) {
window.domAutomationController.send(str);
} else {
console.log(str);
}
}
function onLoad() {
send("LOADED");
}
function runTest() {
let canvas = document.getElementById("canvas1");
let gl = canvas.getContext('webgl2');
if (gl) {
send("FAILED");
} else {
send("SUCCESS");
}
}
</script>
</head>
<body onload="onLoad()">
<canvas id="canvas1" width="16px" height="32px">
</canvas>
</body>
</html>