chromium/content/web_test/renderer/gamepad_controller.cc

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/342213636): Remove this and spanify to fix the errors.
#pragma allow_unsafe_buffers
#endif

#include "content/web_test/renderer/gamepad_controller.h"

#include <string>
#include <utility>

#include "base/functional/bind.h"
#include "content/public/renderer/render_frame.h"
#include "gin/arguments.h"
#include "gin/handle.h"
#include "gin/object_template_builder.h"
#include "gin/wrappable.h"
#include "mojo/public/cpp/system/platform_handle.h"
#include "third_party/blink/public/platform/browser_interface_broker_proxy.h"
#include "third_party/blink/public/platform/scheduler/web_agent_group_scheduler.h"
#include "third_party/blink/public/web/web_local_frame.h"
#include "v8/include/v8.h"

Gamepad;
Gamepads;

namespace content {

namespace {

// Set button.pressed if the button value is above a threshold. The threshold is
// chosen to match XInput's trigger deadzone.
constexpr float kButtonPressedThreshold =;

int64_t CurrentTimeInMicroseconds() {}

}  // namespace

class GamepadControllerBindings
    : public gin::Wrappable<GamepadControllerBindings> {};

gin::WrapperInfo GamepadControllerBindings::kWrapperInfo =;

// static
void GamepadControllerBindings::Install(
    base::WeakPtr<GamepadController> controller,
    blink::WebLocalFrame* frame) {}

GamepadControllerBindings::GamepadControllerBindings(
    base::WeakPtr<GamepadController> controller)
    :{}

GamepadControllerBindings::~GamepadControllerBindings() {}

gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder(
    v8::Isolate* isolate) {}

void GamepadControllerBindings::Connect(int index) {}

void GamepadControllerBindings::DispatchConnected(int index) {}

void GamepadControllerBindings::Disconnect(int index) {}

void GamepadControllerBindings::SetId(int index, const std::string& src) {}

void GamepadControllerBindings::SetButtonCount(int index, int buttons) {}

void GamepadControllerBindings::SetButtonData(int index,
                                              int button,
                                              double data) {}

void GamepadControllerBindings::SetAxisCount(int index, int axes) {}

void GamepadControllerBindings::SetAxisData(int index, int axis, double data) {}

void GamepadControllerBindings::SetDualRumbleVibrationActuator(int index,
                                                               bool enabled) {}

void GamepadControllerBindings::SetTriggerRumbleVibrationActuator(
    int index,
    bool enabled) {}

void GamepadControllerBindings::SetTouchData(int index,
                                             int touch,
                                             unsigned int touch_id,
                                             float position_x,
                                             float position_y) {}

void GamepadControllerBindings::SetTouchCount(int index, int touches) {}

GamepadController::MonitorImpl::MonitorImpl(
    GamepadController* controller,
    mojo::PendingReceiver<device::mojom::GamepadMonitor> receiver)
    :{}

GamepadController::MonitorImpl::~MonitorImpl() = default;

bool GamepadController::MonitorImpl::HasPendingConnect(int index) {}

void GamepadController::MonitorImpl::GamepadStartPolling(
    GamepadStartPollingCallback callback) {}

void GamepadController::MonitorImpl::GamepadStopPolling(
    GamepadStopPollingCallback callback) {}

void GamepadController::MonitorImpl::SetObserver(
    mojo::PendingRemote<device::mojom::GamepadObserver> observer) {}

void GamepadController::MonitorImpl::DispatchConnected(
    int index,
    const device::Gamepad& pad) {}

void GamepadController::MonitorImpl::DispatchDisconnected(
    int index,
    const device::Gamepad& pad) {}

void GamepadController::MonitorImpl::Reset() {}

GamepadController::GamepadController() {}

GamepadController::~GamepadController() = default;

void GamepadController::Reset() {}

void GamepadController::Install(RenderFrame* frame) {}

void GamepadController::OnInterfaceRequest(
    mojo::ScopedMessagePipeHandle handle) {}

base::ReadOnlySharedMemoryRegion GamepadController::GetSharedMemoryRegion()
    const {}

void GamepadController::OnConnectionError(
    GamepadController::MonitorImpl* monitor) {}

void GamepadController::NotifyForMissedDispatches(
    GamepadController::MonitorImpl* monitor) {}

void GamepadController::Connect(int index) {}

void GamepadController::DispatchConnected(int index) {}

void GamepadController::Disconnect(int index) {}

void GamepadController::SetId(int index, const std::string& src) {}

void GamepadController::SetButtonCount(int index, int buttons) {}

void GamepadController::SetButtonData(int index, int button, double data) {}

void GamepadController::SetAxisCount(int index, int axes) {}

void GamepadController::SetAxisData(int index, int axis, double data) {}

void GamepadController::SetDualRumbleVibrationActuator(int index,
                                                       bool enabled) {}

void GamepadController::SetTriggerRumbleVibrationActuator(int index,
                                                          bool enabled) {}

void GamepadController::SetTouchCount(int index, int touches) {}

void GamepadController::SetTouchData(int index,
                                     int touch,
                                     unsigned int touch_id,
                                     float position_x,
                                     float position_y) {}

}  // namespace content