// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SEQUENCE_CHECKER_H_ #define BASE_SEQUENCE_CHECKER_H_ #include "base/base_export.h" #include "base/dcheck_is_on.h" #include "base/macros/uniquify.h" #include "base/sequence_checker_impl.h" // SequenceChecker verifies mutual exclusion between calls to its // `CalledOnValidSequence()` method. Mutual exclusion is guaranteed if all calls // are made from the same thread, from the same sequence (see // `SequencedTaskRunner`) or under the same lock acquired with // `base::subtle::LockTracking::kEnabled`. SequenceChecker supports thread // safety annotations (see base/thread_annotations.h). // // Use the macros below instead of the SequenceChecker directly so that the // unused member doesn't result in an extra byte (four when padded) per instance // in production. // // This class is much prefered to ThreadChecker for thread-safety checks. // ThreadChecker should only be used for classes that are truly thread-affine // (use thread-local-storage or a third-party API that does). // // Debugging: // If SequenceChecker::EnableStackLogging() is called beforehand, then when // SequenceChecker fails, in addition to crashing with a stack trace of where // the violation occurred, it will also dump a stack trace of where the // checker was bound to a sequence. // // Usage: // class MyClass { // public: // MyClass() { // // Detaching on construction is necessary for objects that are // // constructed on one sequence and forever after used from another // // sequence. // DETACH_FROM_SEQUENCE(sequence_checker_); // } // // ~MyClass() { // // SequenceChecker doesn't automatically check it's destroyed on origin // // sequence for the same reason it's sometimes detached in the // // constructor. It's okay to destroy off sequence if the owner // // otherwise knows usage on the associated sequence is done. If you're // // not detaching in the constructor, you probably want to explicitly // // check in the destructor. // DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); // } // void MyMethod() { // DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); // ... (do stuff) ... // MyOtherMethod(); // } // // void MyOtherMethod() VALID_CONTEXT_REQUIRED(sequence_checker_) { // foo_ = 42; // } // // private: // // GUARDED_BY_CONTEXT() enforces that this member is only // // accessed from a scope that invokes DCHECK_CALLED_ON_VALID_SEQUENCE() // // or from a function annotated with VALID_CONTEXT_REQUIRED(). A // // DCHECK build will not compile if the member is accessed and these // // conditions are not met. // int foo_ GUARDED_BY_CONTEXT(sequence_checker_); // // SEQUENCE_CHECKER(sequence_checker_); // } #if DCHECK_IS_ON() #define SEQUENCE_CHECKER(name) … #define DCHECK_CALLED_ON_VALID_SEQUENCE(name, ...) … #define DETACH_FROM_SEQUENCE(name) … #else // DCHECK_IS_ON() // A no-op expansion that can be followed by a semicolon at class level. #define SEQUENCE_CHECKER … #define DCHECK_CALLED_ON_VALID_SEQUENCE … #define DETACH_FROM_SEQUENCE … #endif // DCHECK_IS_ON() namespace base { // Do nothing implementation, for use in release mode. // // Note: You should almost always use the SequenceChecker class (through the // above macros) to get the right version for your build configuration. // Note: This is marked with "context" capability in order to support // thread_annotations.h. class THREAD_ANNOTATION_ATTRIBUTE__(capability("context")) SequenceCheckerDoNothing { … }; #if DCHECK_IS_ON() SequenceChecker; #else using SequenceChecker = SequenceCheckerDoNothing; #endif // DCHECK_IS_ON() #if DCHECK_IS_ON() class BASE_EXPORT SCOPED_LOCKABLE ScopedValidateSequenceChecker { … }; #endif } // namespace base #endif // BASE_SEQUENCE_CHECKER_H_