chromium/device/gamepad/gamepad_monitor.cc

// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "device/gamepad/gamepad_monitor.h"

#include <utility>

#include "base/memory/ptr_util.h"
#include "device/gamepad/gamepad_service.h"
#include "device/gamepad/gamepad_shared_buffer.h"
#include "mojo/public/cpp/bindings/message.h"
#include "mojo/public/cpp/bindings/self_owned_receiver.h"

namespace device {

GamepadMonitor::GamepadMonitor() = default;

GamepadMonitor::~GamepadMonitor() {}

// static
void GamepadMonitor::Create(
    mojo::PendingReceiver<mojom::GamepadMonitor> receiver) {}

void GamepadMonitor::OnGamepadConnected(uint32_t index,
                                        const Gamepad& gamepad) {}

void GamepadMonitor::OnGamepadDisconnected(uint32_t index,
                                           const Gamepad& gamepad) {}

void GamepadMonitor::OnGamepadChanged(const mojom::GamepadChanges& changes) {}

void GamepadMonitor::GamepadStartPolling(GamepadStartPollingCallback callback) {}

void GamepadMonitor::GamepadStopPolling(GamepadStopPollingCallback callback) {}

void GamepadMonitor::SetObserver(
    mojo::PendingRemote<mojom::GamepadObserver> gamepad_observer) {}

}  // namespace device