chromium/device/gamepad/gamepad_pad_state_provider.h

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_
#define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_

#include <stdint.h>

#include <limits>
#include <memory>

#include "device/gamepad/gamepad_export.h"
#include "device/gamepad/gamepad_standard_mappings.h"
#include "device/gamepad/public/cpp/gamepad.h"

namespace device {

class GamepadDataFetcher;

// These values are logged to UMA. Entries should not be renumbered and
// numeric values should never be reused. Please keep in sync with
// "GamepadSource" in src/tools/metrics/histograms/enums.xml.
enum class GamepadSource {};

struct PadState {};

class DEVICE_GAMEPAD_EXPORT GamepadPadStateProvider {};

}  // namespace device

#endif  // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_