#ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_
#define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_
#include <memory>
#include <utility>
#include <vector>
#include "base/functional/callback_forward.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/scoped_refptr.h"
#include "base/synchronization/lock.h"
#include "base/system/system_monitor.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "device/gamepad/gamepad_export.h"
#include "device/gamepad/gamepad_pad_state_provider.h"
#include "device/gamepad/gamepad_shared_buffer.h"
#include "device/gamepad/public/cpp/gamepads.h"
#include "device/gamepad/public/mojom/gamepad.mojom.h"
#include "mojo/public/cpp/system/buffer.h"
namespace base {
class SingleThreadTaskRunner;
class Thread;
}
namespace device {
class GamepadDataFetcher;
class DEVICE_GAMEPAD_EXPORT GamepadChangeClient { … };
class DEVICE_GAMEPAD_EXPORT GamepadProvider
: public GamepadPadStateProvider,
public base::SystemMonitor::DevicesChangedObserver { … };
}
#endif