chromium/device/gamepad/gamepad_service.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "device/gamepad/gamepad_service.h"

#include <utility>

#include "base/check_op.h"
#include "base/functional/bind.h"
#include "base/memory/ptr_util.h"
#include "base/memory/singleton.h"
#include "base/threading/thread.h"
#include "device/gamepad/gamepad_consumer.h"
#include "device/gamepad/gamepad_data_fetcher.h"
#include "device/gamepad/gamepad_data_fetcher_manager.h"
#include "device/gamepad/gamepad_provider.h"

namespace device {

namespace {
GamepadService* g_gamepad_service =;
}  // namespace

GamepadService::GamepadService() {}

GamepadService::GamepadService(std::unique_ptr<GamepadDataFetcher> fetcher)
    :{}

GamepadService::~GamepadService() = default;

void GamepadService::SetInstance(GamepadService* instance) {}

GamepadService* GamepadService::GetInstance() {}

void GamepadService::StartUp(
    GamepadDataFetcher::HidManagerBinder hid_manager_binder) {}

bool GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) {}

bool GamepadService::ConsumerBecameInactive(GamepadConsumer* consumer) {}

bool GamepadService::RemoveConsumer(GamepadConsumer* consumer) {}

void GamepadService::RegisterForUserGesture(base::OnceClosure closure) {}

void GamepadService::Terminate() {}

void GamepadService::OnGamepadConnectionChange(bool connected,
                                               uint32_t index,
                                               const Gamepad& pad) {}

void GamepadService::OnGamepadChange(mojom::GamepadChangesPtr changes) {}

void GamepadService::OnGamepadConnected(uint32_t index, const Gamepad& pad) {}

void GamepadService::OnGamepadDisconnected(uint32_t index, const Gamepad& pad) {}

void GamepadService::PlayVibrationEffectOnce(
    uint32_t pad_index,
    mojom::GamepadHapticEffectType type,
    mojom::GamepadEffectParametersPtr params,
    mojom::GamepadHapticsManager::PlayVibrationEffectOnceCallback callback) {}

void GamepadService::ResetVibrationActuator(
    uint32_t pad_index,
    mojom::GamepadHapticsManager::ResetVibrationActuatorCallback callback) {}

base::ReadOnlySharedMemoryRegion GamepadService::DuplicateSharedMemoryRegion() {}

void GamepadService::OnUserGesture() {}

void GamepadService::SetSanitizationEnabled(bool sanitize) {}

}  // namespace device