// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "device/gamepad/gamepad_shared_buffer.h" namespace device { GamepadSharedBuffer::GamepadSharedBuffer() { … } GamepadSharedBuffer::~GamepadSharedBuffer() = default; base::ReadOnlySharedMemoryRegion GamepadSharedBuffer::DuplicateSharedMemoryRegion() { … } Gamepads* GamepadSharedBuffer::buffer() { … } GamepadHardwareBuffer* GamepadSharedBuffer::hardware_buffer() { … } void GamepadSharedBuffer::WriteBegin() { … } void GamepadSharedBuffer::WriteEnd() { … } } // namespace device